Files
Virtual-Tutor/Assets/Convai/Scripts/Runtime/Features/LipSync/LipSyncBlendFrameData.cs
2025-09-30 17:58:33 +02:00

96 lines
3.1 KiB
C#

using System.Collections.Generic;
using Convai.Scripts.Runtime.Core;
using Service;
using UnityEngine;
namespace Convai.Scripts.Runtime.Features
{
public class LipSyncBlendFrameData
{
#region FrameType enum
public enum FrameType
{
Visemes,
Blendshape
}
#endregion
private readonly Queue<ARKitBlendShapes> _blendShapeFrames = new();
private readonly FrameType _frameType;
private readonly GetResponseResponse _getResponseResponse;
private readonly int _totalFrames;
private readonly Queue<VisemesData> _visemesFrames = new();
private int _framesCaptured;
private bool _partiallyProcessed;
public LipSyncBlendFrameData(int totalFrames, GetResponseResponse response, FrameType frameType)
{
_totalFrames = totalFrames;
_framesCaptured = 0;
_getResponseResponse = response;
_frameType = frameType;
//ConvaiLogger.DebugLog($"Total Frames: {_totalFrames} | {response.AudioResponse.TextData}", ConvaiLogger.LogCategory.LipSync);
}
public void Enqueue(ARKitBlendShapes blendShapeFrame)
{
_blendShapeFrames.Enqueue(blendShapeFrame);
_framesCaptured++;
}
public void Enqueue(VisemesData visemesData)
{
_visemesFrames.Enqueue(visemesData);
}
public void Process(ConvaiNPC npc)
{
if (!_partiallyProcessed)
npc.EnqueueResponse(_getResponseResponse);
switch (_frameType)
{
case FrameType.Visemes:
npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueQueue(new Queue<VisemesData>(_visemesFrames));
break;
case FrameType.Blendshape:
npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueQueue(new Queue<ARKitBlendShapes>(_blendShapeFrames));
break;
}
npc.AudioManager.SetWaitForCharacterLipSync(false);
}
public void ProcessPartially(ConvaiNPC npc)
{
if (!_partiallyProcessed)
{
_partiallyProcessed = true;
npc.EnqueueResponse(_getResponseResponse);
npc.AudioManager.SetWaitForCharacterLipSync(false);
}
switch (_frameType)
{
case FrameType.Visemes:
while (_visemesFrames.Count != 0) npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueFrame(_visemesFrames.Dequeue());
break;
case FrameType.Blendshape:
while (_blendShapeFrames.Count != 0) npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueFrame(_blendShapeFrames.Dequeue());
break;
}
}
public bool CanPartiallyProcess()
{
return _framesCaptured > Mathf.Min(21, _totalFrames * 0.7f);
}
public bool CanProcess()
{
return _framesCaptured == _totalFrames;
}
}
}