Files
Virtual-Tutor/Assets/Convai/Scripts/Runtime/UI/Chat/QuestionAnswerUI.cs
2025-09-30 17:58:33 +02:00

86 lines
3.7 KiB
C#

using TMPro;
using UnityEngine;
namespace Convai.Scripts.Runtime.UI
{
/// <summary>
/// The QuestionAnswerUI class is responsible for managing the UI elements
/// that display questions and answers in a conversational interface.
/// </summary>
public class QuestionAnswerUI : ChatUIBase
{
private Message _answer;
private GameObject _feedbackButtons;
private Message _question;
/// <summary>
/// Initializes the UI with the provided prefab.
/// </summary>
/// <param name="uiPrefab">The UI prefab to instantiate.</param>
public override void Initialize(GameObject uiPrefab)
{
UIInstance = Instantiate(uiPrefab);
_question = new Message
{
SenderTextObject = UIInstance.transform.Find("Background").Find("Question").Find("Sender").GetComponent<TMP_Text>(),
MessageTextObject = UIInstance.transform.Find("Background").Find("Question").Find("Text").GetComponent<TMP_Text>()
};
_answer = new Message
{
SenderTextObject = UIInstance.transform.Find("Background").Find("Answer").Find("Sender").GetComponent<TMP_Text>(),
MessageTextObject = UIInstance.transform.Find("Background").Find("Answer").Find("AnswerText").Find("Text").GetComponent<TMP_Text>()
};
UIInstance.SetActive(false);
_feedbackButtons = _answer.MessageTextObject.transform.GetChild(0).gameObject;
}
/// <summary>
/// Sends the character's text to the UI, formatted with the character's color.
/// </summary>
/// <param name="charName">The name of the character speaking.</param>
/// <param name="text">The text spoken by the character.</param>
/// <param name="characterTextColor">The color associated with the character.</param>
public override void SendCharacterText(string charName, string text, Color characterTextColor)
{
if (string.IsNullOrEmpty(text)) return;
if (_answer != null)
{
_feedbackButtons.SetActive(false);
_answer.SenderTextObject.text = FormatSpeakerName(charName, characterTextColor);
_answer.MessageTextObject.text = text;
_answer.RTLUpdate();
_feedbackButtons.SetActive(true);
}
}
/// <summary>
/// Sends the player's text to the UI, formatted with the player's color.
/// </summary>
/// <param name="playerName">The name of the player speaking.</param>
/// <param name="text">The text spoken by the player.</param>
/// <param name="playerTextColor">The color associated with the player.</param>
public override void SendPlayerText(string playerName, string text, Color playerTextColor)
{
if (_question != null)
{
_question.SenderTextObject.text = FormatSpeakerName(playerName, playerTextColor);
_question.MessageTextObject.text = text;
_answer.RTLUpdate();
_feedbackButtons.SetActive(false);
}
}
/// <summary>
/// Formats the speaker's name with the color tag
/// </summary>
/// <param name="speakerName">The name of the speaker.</param>
/// <param name="speakerColor">The color associated with the speaker.</param>
/// <returns>Formatted speaker name.</returns>
private string FormatSpeakerName(string speakerName, Color speakerColor)
{
string colorHex = ColorUtility.ToHtmlStringRGBA(speakerColor);
return $"<color=#{colorHex}>{speakerName}</color>: ";
}
}
}