added tracking of headset + controllers for logging
This commit is contained in:
@ -30,6 +30,15 @@ public class TrackWeights : MonoBehaviour
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[SerializeField]
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[SerializeField]
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private Transform[] bones;
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private Transform[] bones;
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[SerializeField]
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private Transform centerEyeAnchor;
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[SerializeField]
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private Transform leftHandAnchor;
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[SerializeField]
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private Transform rightHandAnchor;
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private ConcurrentQueue<string> sendQueue = new ConcurrentQueue<string>();
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private ConcurrentQueue<string> sendQueue = new ConcurrentQueue<string>();
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@ -227,6 +236,93 @@ public class TrackWeights : MonoBehaviour
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sb.Append(';');
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sb.Append(';');
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sb.Append(rightEye.localRotation.z.ToString("F4"));
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sb.Append(rightEye.localRotation.z.ToString("F4"));
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// Center Eye Camera (Position + Rotation)
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if (centerEyeAnchor != null)
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{
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sb.Append(';');
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sb.Append(centerEyeAnchor.position.x.ToString("F4"));
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sb.Append(';');
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sb.Append(centerEyeAnchor.position.y.ToString("F4"));
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sb.Append(';');
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sb.Append(centerEyeAnchor.position.z.ToString("F4"));
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sb.Append(';');
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sb.Append(centerEyeAnchor.rotation.w.ToString("F4"));
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sb.Append(';');
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sb.Append(centerEyeAnchor.rotation.x.ToString("F4"));
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sb.Append(';');
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sb.Append(centerEyeAnchor.rotation.y.ToString("F4"));
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sb.Append(';');
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sb.Append(centerEyeAnchor.rotation.z.ToString("F4"));
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}
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else
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{
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// Send zeros if centerEyeAnchor is not set
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for (int i = 0; i < 7; i++)
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{
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sb.Append(';');
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sb.Append("0.0000");
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}
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}
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// Left Hand Controller (Position + Rotation)
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if (leftHandAnchor != null)
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{
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sb.Append(';');
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sb.Append(leftHandAnchor.position.x.ToString("F4"));
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sb.Append(';');
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sb.Append(leftHandAnchor.position.y.ToString("F4"));
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sb.Append(';');
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sb.Append(leftHandAnchor.position.z.ToString("F4"));
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sb.Append(';');
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sb.Append(leftHandAnchor.rotation.w.ToString("F4"));
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sb.Append(';');
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sb.Append(leftHandAnchor.rotation.x.ToString("F4"));
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sb.Append(';');
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sb.Append(leftHandAnchor.rotation.y.ToString("F4"));
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sb.Append(';');
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sb.Append(leftHandAnchor.rotation.z.ToString("F4"));
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}
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else
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{
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// Send zeros if leftHandAnchor is not set
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for (int i = 0; i < 7; i++)
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{
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sb.Append(';');
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sb.Append("0.0000");
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}
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}
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// Right Hand Controller (Position + Rotation)
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if (rightHandAnchor != null)
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{
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sb.Append(';');
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sb.Append(rightHandAnchor.position.x.ToString("F4"));
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sb.Append(';');
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sb.Append(rightHandAnchor.position.y.ToString("F4"));
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sb.Append(';');
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sb.Append(rightHandAnchor.position.z.ToString("F4"));
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sb.Append(';');
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sb.Append(rightHandAnchor.rotation.w.ToString("F4"));
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sb.Append(';');
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sb.Append(rightHandAnchor.rotation.x.ToString("F4"));
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sb.Append(';');
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sb.Append(rightHandAnchor.rotation.y.ToString("F4"));
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sb.Append(';');
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sb.Append(rightHandAnchor.rotation.z.ToString("F4"));
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}
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else
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{
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// Send zeros if rightHandAnchor is not set
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for (int i = 0; i < 7; i++)
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{
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sb.Append(';');
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sb.Append("0.0000");
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}
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}
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// foreach (var bone in bones)
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// foreach (var bone in bones)
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// {
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// {
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// sb.Append(';');
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// sb.Append(';');
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