using UnityEngine; using TMPro; using UnityEngine.Assertions; using static OVRFaceExpressions; public class CharadeWord : MonoBehaviour { [SerializeField] private AudioSource audioSource; [SerializeField] private AudioClip audioClipCorrect; [SerializeField] private AudioClip audioClipWrong; [SerializeField] private TMP_Text text; public string currentWord = null; public int playSound = -1; public float remainingTime = 0.0f; // Start is called once before the first execution of Update after the MonoBehaviour is created private void Start() { text.text = ""; } // Update is called once per frame private void Update() { if (currentWord != null && remainingTime < Time.deltaTime) { currentWord = null; } else { remainingTime -= Time.deltaTime; } switch (playSound) { case 0: audioSource.PlayOneShot(audioClipWrong); break; case 1: audioSource.PlayOneShot(audioClipCorrect); break; default: break; } playSound = -1; if (currentWord == null) { text.gameObject.SetActive(false); } else { text.gameObject.SetActive(true); text.text = $"{currentWord}\n{Mathf.Round(remainingTime)}"; } } }