Files
2025-09-17 13:19:48 +02:00

64 lines
1.4 KiB
C#

using UnityEngine;
using TMPro;
using UnityEngine.Assertions;
using static OVRFaceExpressions;
public class CharadeWord : MonoBehaviour
{
[SerializeField]
private AudioSource audioSource;
[SerializeField]
private AudioClip audioClipCorrect;
[SerializeField]
private AudioClip audioClipWrong;
[SerializeField]
private TMP_Text text;
public string currentWord = null;
public int playSound = -1;
public float remainingTime = 0.0f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Start()
{
text.text = "";
}
// Update is called once per frame
private void Update()
{
if (currentWord != null && remainingTime < Time.deltaTime)
{
currentWord = null;
}
else
{
remainingTime -= Time.deltaTime;
}
switch (playSound)
{
case 0:
audioSource.PlayOneShot(audioClipWrong);
break;
case 1:
audioSource.PlayOneShot(audioClipCorrect);
break;
default:
break;
}
playSound = -1;
if (currentWord == null)
{
text.gameObject.SetActive(false);
}
else
{
text.gameObject.SetActive(true);
text.text = $"{currentWord}\n{Mathf.Round(remainingTime)}";
}
}
}