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b/.ap/project.json new file mode 100644 index 0000000..445958b --- /dev/null +++ b/.ap/project.json @@ -0,0 +1,7 @@ +{ + "api": "https://cloud.anchorpoint.app", + "groupId": "e88bda4b-54d5-413d-9b3f-f9d295cd4e47", + "projectId": "0e4e2dee-ba52-49e9-9579-8e0e7dce2f17", + "version": "1.2", + "workspaceId": "7b6e6296-7455-4801-8e7e-10179dff63c2" +} \ No newline at end of file diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..20e202a --- /dev/null +++ b/.gitattributes @@ -0,0 +1,26 @@ +*.tif filter=lfs diff=lfs merge=lfs -text +*.pdf filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.dll filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.mat filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.lighting filter=lfs diff=lfs merge=lfs -text +*.asset filter=lfs diff=lfs merge=lfs -text +*.resource filter=lfs diff=lfs merge=lfs -text +*.anim filter=lfs diff=lfs merge=lfs -text +*.unity filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.pkf filter=lfs diff=lfs merge=lfs -text +*.resS filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.exe filter=lfs diff=lfs merge=lfs -text +*.prefab filter=lfs diff=lfs merge=lfs -text +*.assets filter=lfs diff=lfs merge=lfs -text +imvest-stress-test/StressA_Data/level0 filter=lfs diff=lfs merge=lfs -text +imvest-stress-test/StressA_Data/globalgamemanagers filter=lfs diff=lfs merge=lfs -text +imvest-stress-test/StressA_Data/Resources/unity[[:space:]]default[[:space:]]resources filter=lfs diff=lfs merge=lfs -text +imvest-stress-test/StressA_Data/Resources/unity_builtin_extra filter=lfs diff=lfs merge=lfs -text +*.apk filter=lfs diff=lfs merge=lfs -text diff --git a/README.md b/README.md new file mode 100644 index 0000000..afc399a --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +# VR Stress Test - Quick Controls + +### Game Progression (Keyboard) + +* **Start Training/Experiment:** Press **SPACEBAR** or **Y** button on Controller. + +### Answering Questions (Oculus Touch Controllers) + +* **Equation is CORRECT:** Squeeze the **INDEX TRIGGER**. + +* **Equation is INCORRECT:** Press the **'A'** or **'X'** button on Controller. + +### Export to Quest Devices + +* Switch Platform to **Android** +* Select Devices to be used in Scene called Test and select checkboxes under **OVR Manager** +* Connect Quest via USB +* Build and Run \ No newline at end of file diff --git a/falling_rooms.apk b/falling_rooms.apk new file mode 100644 index 0000000..d5c9c27 --- /dev/null +++ b/falling_rooms.apk @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0a188144dc4e675835c1b6e322852fb4e9b7619cb5e4a3b1f958035b53977483 +size 68643139 diff --git a/falling_rooms.approj b/falling_rooms.approj new file mode 100644 index 0000000..445958b --- /dev/null +++ b/falling_rooms.approj @@ -0,0 +1,7 @@ +{ + "api": "https://cloud.anchorpoint.app", + "groupId": "e88bda4b-54d5-413d-9b3f-f9d295cd4e47", + "projectId": "0e4e2dee-ba52-49e9-9579-8e0e7dce2f17", + "version": "1.2", + "workspaceId": "7b6e6296-7455-4801-8e7e-10179dff63c2" +} \ No newline at end of file diff --git a/imvest-stress-test/.gitattributes b/imvest-stress-test/.gitattributes new file mode 100644 index 0000000..01c294a --- /dev/null +++ b/imvest-stress-test/.gitattributes @@ -0,0 +1,161 @@ +# Define macros (only works in top-level gitattributes files) +[attr]lfs filter=lfs diff=lfs merge=lfs -text +[attr]unity-json eol=lf linguist-language=json +[attr]unity-yaml merge=unityyamlmerge eol=lf linguist-language=yaml + +# Optionally collapse Unity-generated files on GitHub diffs +# [attr]unity-yaml merge=unityyamlmerge text linguist-language=yaml linguist-generated + +# Unity source files +*.cginc text +*.compute text linguist-language=hlsl +*.cs text diff=csharp +*.hlsl text linguist-language=hlsl +*.raytrace text linguist-language=hlsl +*.shader text + +# Unity JSON files +*.asmdef unity-json +*.asmref unity-json +*.index unity-json +*.inputactions unity-json +*.shadergraph unity-json +*.shadersubgraph unity-json + +# Unity UI Toolkit files +*.tss text diff=css linguist-language=css +*.uss text diff=css linguist-language=css +*.uxml text linguist-language=xml linguist-detectable + +# Unity YAML +*.anim unity-yaml +*.asset unity-yaml +*.brush unity-yaml +*.controller unity-yaml +*.flare unity-yaml +*.fontsettings unity-yaml +*.giparams unity-yaml +*.guiskin unity-yaml +*.lighting unity-yaml +*.mask unity-yaml +*.mat unity-yaml +*.meta unity-yaml +*.mixer unity-yaml +*.overrideController unity-yaml +*.playable unity-yaml +*.prefab unity-yaml +*.preset unity-yaml +*.renderTexture unity-yaml +*.scenetemplate unity-yaml +*.shadervariants unity-yaml +*.signal unity-yaml +*.spriteatlas unity-yaml +*.spriteatlasv2 unity-yaml +*.terrainlayer unity-yaml +*.unity unity-yaml + +# "physic" for 3D but "physics" for 2D +*.physicMaterial unity-yaml +*.physicsMaterial2D unity-yaml + +# Exclude third-party plugins from GitHub stats +Assets/Plugins/** linguist-vendored + +# Unity LFS +*.cubemap lfs +*.unitypackage lfs + +# 3D models +*.3dm lfs +*.3ds lfs +*.blend* lfs +*.c4d lfs +*.collada lfs +*.dae lfs +*.dxf lfs +*.FBX lfs +*.fbx lfs +*.jas lfs +*.lws lfs +*.lxo lfs +*.ma lfs +*.max lfs +*.mb lfs +*.obj lfs +*.ply lfs +*.skp lfs +*.stl lfs +*.ztl lfs + +# Audio +*.aif lfs +*.aiff lfs +*.it lfs +*.mod lfs +*.mp3 lfs +*.ogg lfs +*.s3m lfs +*.wav lfs +*.xm lfs + +# Video +*.asf lfs +*.avi lfs +*.flv lfs +*.mov lfs +*.mp4 lfs +*.mpeg lfs +*.mpg lfs +*.ogv lfs +*.wmv lfs + +# Images +*.bmp lfs +*.exr lfs +*.gif lfs +*.hdr lfs +*.iff lfs +*.jpeg lfs +*.jpg lfs +*.pict lfs +*.png lfs +*.psd lfs +*.tga lfs +*.tif lfs +*.tiff lfs +*.webp lfs + +# Compressed Archive +*.7z lfs +*.bz2 lfs +*.gz lfs +*.rar lfs +*.tar lfs +*.zip lfs + +# Compiled Dynamic Library 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b/imvest-stress-test/Assets/Explosion System/Scripts/GraphicExplosion.cs new file mode 100644 index 0000000..cec1061 --- /dev/null +++ b/imvest-stress-test/Assets/Explosion System/Scripts/GraphicExplosion.cs @@ -0,0 +1,26 @@ +// script to render explosion +using UnityEngine; +using System.Collections; + +public class GraphicExplosion : MonoBehaviour { +public float loopduration; +private float ramptime=0; +private float alphatime=1; + void Update () { + Destroy(gameObject, 7); +ramptime+=Time.deltaTime*2; +alphatime-=Time.deltaTime; +float r = Mathf.Sin((Time.time / loopduration) * (2 * Mathf.PI)) * 0.5f + 0.25f; +float g = Mathf.Sin((Time.time / loopduration + 0.33333333f) * 2 * Mathf.PI) * 0.5f + 0.25f; +float b = Mathf.Sin((Time.time / loopduration + 0.66666667f) * 2 * Mathf.PI) * 0.5f + 0.25f; +float correction = 1 / (r + g + b); +r *= correction; +g *= correction; +b *= correction; +GetComponent().material.SetVector("_ChannelFactor", new Vector4(r,g,b,0)); +GetComponent().material.SetVector("_Range", new Vector4(ramptime,0,0,0)); +GetComponent().material.SetFloat("_ClipRange", alphatime); + + + } +} diff --git a/imvest-stress-test/Assets/Explosion System/Scripts/GraphicExplosion.cs.meta b/imvest-stress-test/Assets/Explosion System/Scripts/GraphicExplosion.cs.meta new file mode 100644 index 0000000..f2198ce --- /dev/null +++ b/imvest-stress-test/Assets/Explosion System/Scripts/GraphicExplosion.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 68ef2ef05dc70784aae5ae2f583e4356 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/imvest-stress-test/Assets/Explosion System/Scripts/PhysicalExplosion.cs b/imvest-stress-test/Assets/Explosion System/Scripts/PhysicalExplosion.cs new file mode 100644 index 0000000..07a2304 --- /dev/null +++ b/imvest-stress-test/Assets/Explosion System/Scripts/PhysicalExplosion.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +public class PhysicalExplosion : MonoBehaviour +{ + public float Radius;// explosion radius + public float Force;// explosion forse + void Update () + { + Collider[] hitColliders = Physics.OverlapSphere(transform.position, Radius);// create explosion + for(int i=0; i()) + { + hitColliders[i].gameObject.AddComponent(); + } + hitColliders[i].GetComponent().AddExplosionForce(Force, transform.position, Radius, 0.0F); // push game object + } + + } + Destroy(gameObject,0.2f);// destroy explosion + } + void OnDrawGizmos() + { + Gizmos.color = Color.red; + Gizmos.DrawWireSphere(transform.position,Radius); + } +} \ No newline at end of file diff --git a/imvest-stress-test/Assets/Explosion System/Scripts/PhysicalExplosion.cs.meta b/imvest-stress-test/Assets/Explosion System/Scripts/PhysicalExplosion.cs.meta new file mode 100644 index 0000000..73361c3 --- /dev/null +++ b/imvest-stress-test/Assets/Explosion System/Scripts/PhysicalExplosion.cs.meta @@ -0,0 +1,8 @@ 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(dcolor.r*_ChannelFactor.r + dcolor.g*_ChannelFactor.g + dcolor.b*_ChannelFactor.b); + v.vertex.xyz += v.normal * d * _Displacement; + } + + sampler2D _RampTex; + + void surf (Input IN, inout SurfaceOutput o) + { + float3 dcolor = tex2D (_DispTex, IN.uv_DispTex); + float d = (dcolor.r*_ChannelFactor.r + dcolor.g*_ChannelFactor.g + dcolor.b*_ChannelFactor.b) * (_Range.y-_Range.x) + _Range.x; + clip (_ClipRange-d); + half4 c = tex2D (_RampTex, float2(d,0.5)); + o.Albedo = c.rgb; + o.Emission = c.rgb*c.a; + } + ENDCG + } + FallBack "Diffuse" +} \ No newline at end of file diff --git a/imvest-stress-test/Assets/Explosion System/Shader/Exposion.shader.meta b/imvest-stress-test/Assets/Explosion System/Shader/Exposion.shader.meta new file mode 100644 index 0000000..843f3df --- /dev/null +++ b/imvest-stress-test/Assets/Explosion System/Shader/Exposion.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 847ee9d37d5feb549915cd8375dbc58f +ShaderImporter: + defaultTextures: [] + userData: 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b/imvest-stress-test/Assets/prefabs/tile.prefab new file mode 100644 index 0000000..e552044 --- /dev/null +++ b/imvest-stress-test/Assets/prefabs/tile.prefab @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3087847630468057a54416f136a890d7ac71fede64458034ced486037f113bd7 +size 8356 diff --git a/imvest-stress-test/Assets/prefabs/tile.prefab.meta b/imvest-stress-test/Assets/prefabs/tile.prefab.meta new file mode 100644 index 0000000..9b5166b --- /dev/null +++ b/imvest-stress-test/Assets/prefabs/tile.prefab.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 43767d371d5e67c4b826860c0d3db233 +timeCreated: 1499084673 +licenseType: Free +NativeFormatImporter: + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/imvest-stress-test/Assets/scripts.meta b/imvest-stress-test/Assets/scripts.meta new file mode 100644 index 0000000..01cadda --- /dev/null +++ b/imvest-stress-test/Assets/scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 24317534e82566c40a055fcd32d15e3b +folderAsset: yes +timeCreated: 1499082814 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/imvest-stress-test/Assets/scripts/makeTiles.cs b/imvest-stress-test/Assets/scripts/makeTiles.cs new file mode 100644 index 0000000..7328f38 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/makeTiles.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class makeTiles : MonoBehaviour { + + + + // Use this for initialization + void Start () { + + + } + + // Update is called once per frame + void Update () { + + + + + + } +} diff --git a/imvest-stress-test/Assets/scripts/makeTiles.cs.meta b/imvest-stress-test/Assets/scripts/makeTiles.cs.meta new file mode 100644 index 0000000..78324c3 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/makeTiles.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f39bb0af952f6dd42b653ba6a6c55be7 +timeCreated: 1499082825 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/imvest-stress-test/Assets/scripts/personCollider.cs b/imvest-stress-test/Assets/scripts/personCollider.cs new file mode 100644 index 0000000..b693249 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/personCollider.cs @@ -0,0 +1,633 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.SceneManagement; +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using System.Linq; + + +public class personCollider : MonoBehaviour { + + + private string subID2_file; + public int participant_id; + public string subID2; + public int trialnr; + public string equation; + public bool computer_correct; + + private recording rec_script; + + private float length_experiment = 240f; + private bool english = false; + private bool deutsch = true; + + public GameObject tile; + + #region Dimensions + + public float room_dim_z = 3f; + public float room_dim_x = 5f; + + public int tiles_x_nr = 5; + public int tiles_z_nr = 5; + + private float tile_x_scale; + private float tile_z_scale; + + #endregion + + public int deviceIndexController = 1; + + public List tiles = new List(); + + public ArrayList visible = new ArrayList(); + + + public Transform cam; + + float triggerTimeout = 0f; + bool Touching = false; + + + public GameObject text_touching; + + public GameObject text_task; + + public GameObject text_performance; + public GameObject text_displaytime; + + //public Transform steam_ref; + //public Camera steam_ref; + public OVRCameraRig overCameraRig; + + private bool active = false; + + private bool button_press_X; + private bool button_press_T; + + public AudioSource scream; + //AudioNew + public AudioSource Bartok; + + public GameObject Controller_right; + + public int step = 0; + float Timestamp; + public GameObject text_time; + + public GameObject text_perf_other; + private StreamReader theReader; + + #region GameVars + + private int level = 0; //0: before training //1: training //2: experiment //3:after experiement SHOULDNT THIS BE THE STEP?? THIS ONE ISNT USED + + public int subject_id; + public float display_time = 5f; //was 1.5f + public float wrong_answers = 0; + public float correct_answers = 0; + public float perf = 100; + public List runingPerf = new List(); + public float runingP; + + public bool falling; + + public float ITI = 1f; // inter trial interval + public float ITIpvar = 0.5f; //percentage of the ITI for variance + + public int right2wrongP = 5; //percentage of right answers that will be considered as wrong (from 0 to 100). + + public int number_falls = 0; //Number of falls + + + #endregion + + // Use this for initialization + void Start() + { + subject_id = UnityEngine.Random.Range(10000, 99999); + subID2_file = Path.Combine(Application.persistentDataPath, "PersonColliderData.txt"); + + + trialnr = 0; + tile_exploding = "null"; + //read sub ID 2 + // theReader = new StreamReader(subID2_file, Encoding.Default); + // subID2 = theReader.ReadLine(); + subID2 = "test"; + + rec_script = this.gameObject.GetComponent(); + + makeTiles(); + // deviceIndexController = (int)Controller_right.GetComponent().index; + //deloted print("DEVICEID: " + deviceIndexController); + step = 0; + + if (english) + text_performance.GetComponent().text = "Your performance: %"; + else if (deutsch) + text_performance.GetComponent().text = "Ihre Leistung: %"; + else + text_performance.GetComponent().text = "Votre performance: %"; + + if (english) + text_perf_other.GetComponent().text = "Other players average: 73%"; + else if (deutsch) + text_perf_other.GetComponent().text = "Andere Spieler im Durchschnitt: 73%"; + else + text_perf_other.GetComponent().text = "Moyennes des autres joueurs: 73%"; + + } + + void makeTiles() + { + tile_x_scale = (room_dim_x / tiles_x_nr) / 10f; + tile_z_scale = (room_dim_z / tiles_z_nr) / 10f; + + int count = 0; + + //3.50m x 6.00 meter = 7 * 12 tiles = 84 TILES + for (int i = 0; i < tiles_x_nr; i++) + { + for (int j = 0; j < tiles_z_nr; j++) + { + + count++; + + + Vector3 scale = new Vector3(tile_x_scale * 0.99f, 1f, tile_z_scale * 0.99f); + + Vector3 pos = new Vector3((i) - room_dim_x / 2 + 0.5f, 0f, (j) - room_dim_z / 2 + 0.5f); + + + + GameObject new_tile = Instantiate(tile, pos, Quaternion.identity); + new_tile.name = "tile_" + count.ToString(); + + new_tile.transform.localScale = scale; + tiles.Add(new_tile); + visible.Add(true); + } + } + } + + void Destroy_all_tiles_and_make_new() { + + while (tiles.Count > 0) + { + GameObject tile2destroy = tiles[0]; + tiles.Remove(tile2destroy); + tile2destroy.SetActive(false); + Destroy(tile2destroy); + } + + makeTiles(); + } + + public string tile_exploding; + + public IEnumerator new_task() + { + Debug.Log(display_time); + + rec_script.start_recording(); + + trialnr++; + + //difficult level 1 + + int no1 = UnityEngine.Random.Range(0, 100); + int no2 = UnityEngine.Random.Range(0, 100); + //int no2 = no1; + + button_press_X = false; + button_press_T = false; + + int cor_res = no1 - no2; + + int rand = UnityEngine.Random.Range(-10, 10); + //if (rand == 0) rand = 7; + int fake_res = no1 - no2 + rand; + + + int play_cor = UnityEngine.Random.Range(0, 2); + + //deloted print("corr: " + play_cor.ToString()); + + tile_exploding = "null"; + + //computer correct + if (play_cor == 1) { + computer_correct = true; + + equation = no1.ToString() + " - " + no2.ToString() + " = " + cor_res.ToString(); + + text_task.GetComponent().text = equation; + text_task.SetActive(true); + + yield return new WaitForSeconds(display_time); + + if (button_press_T) + { + if (english) + text_task.GetComponent().text = "Correct answer!"; + else if (deutsch) + text_task.GetComponent().text = "Richtige Antwort!"; + else + text_task.GetComponent().text = "Réponse correcte!"; + + correct_answers++; + runingPerf.Add(1); + } + + else if (button_press_X) + { + if (english) + text_task.GetComponent().text = "Wrong answer!"; + else if (deutsch) + text_task.GetComponent().text = "Falsche Antwort!"; + else + text_task.GetComponent().text = "Réponse incorrecte!"; + + wrong_answers++; + runingPerf.Add(0); + if (step == 2) + { + int rando = UnityEngine.Random.Range(0, tiles.Count); + tile_exploding = tiles[rando].name; + StartCoroutine(tiles[rando].GetComponent().action()); + } + } + + else + { + if (english) + text_task.GetComponent().text = "Too late!"; + else if (deutsch) + text_task.GetComponent().text = "Zu spät!"; + else + text_task.GetComponent().text = "Réponse incorrecte!"; + + wrong_answers++; + runingPerf.Add(0); + if (step == 2) + { + int rando = UnityEngine.Random.Range(0, tiles.Count); + tile_exploding = tiles[rando].name; + StartCoroutine(tiles[rando].GetComponent().action()); + } + } + + } + + //computer false + if (play_cor == 0) + { + computer_correct = false; + + equation = no1.ToString() + " - " + no2.ToString() + " = " + fake_res.ToString(); + + text_task.GetComponent().text = equation; + + + text_task.SetActive(true); + + yield return new WaitForSeconds(display_time); + + if (button_press_T) + { + if (english) + text_task.GetComponent().text = "Wrong answer!"; + else if (deutsch) + text_task.GetComponent().text = "Falsche Antwort!"; + else + text_task.GetComponent().text = "Réponse incorrecte!"; + + wrong_answers++; + runingPerf.Add(0); + if (step == 2) { + int rando = UnityEngine.Random.Range(0, tiles.Count); + tile_exploding = tiles[rando].name; + StartCoroutine(tiles[rando].GetComponent().action()); + } + + } + else if(button_press_X) + { + + if (english) + text_task.GetComponent().text = "Correct answer!"; + else if (deutsch) + text_task.GetComponent().text = "Richtige Antwort!"; + else + text_task.GetComponent().text = "Réponse correcte!"; + + correct_answers++; + runingPerf.Add(1); + } + + else + { + if (english) + text_task.GetComponent().text = "Too late!"; + else if (deutsch) + text_task.GetComponent().text = "Zu spät!"; + else + text_task.GetComponent().text = "Réponse incorrecte!"; + + wrong_answers++; + runingPerf.Add(0); + if (step == 2) + { + int rando = UnityEngine.Random.Range(0, tiles.Count); + tile_exploding = tiles[rando].name; + StartCoroutine(tiles[rando].GetComponent().action()); + } + + } + + } + + //yield return new WaitForSeconds(display_time); + + yield return new WaitForSeconds(0.8f); + + //perf = (((float)correct_answers / ((float)wrong_answers + (float)correct_answers))*100f)*2-100f; + perf = (((float)correct_answers / ((float)wrong_answers + (float)correct_answers)) * 100f); + + // Calculates running performance based on the last 10 items. + int runingPerfNumber = 5; + if(runingPerf.Count < runingPerfNumber) + { + runingP = runingPerf.Average(); + } + else + { + runingP = runingPerf.Skip(runingPerf.Count - runingPerfNumber).ToList().Average(); + } + + //if (perf < 0) { + // if(english)text_performance.GetComponent().text = "your performance: 0 %"; + // else text_performance.GetComponent().text = "votre performance: 0 %"; + //} + + if (1 == 2) { } + + else + { + //perf = runingP*100; //Activate for switch for displaing running average instead of average + if (english) + text_performance.GetComponent().text = "Your performance: " + perf.ToString("n0") + "%"; + else if (deutsch) + text_performance.GetComponent().text = "Ihre Leistung: " + perf.ToString("n0") + "%"; + else + text_performance.GetComponent().text = "Votre performance: " + perf.ToString("n0") + "%"; + } + + + + //Can be used to visualize current display time, for testing. NB! Must activate Mesh Render for object -> Camera (head) "displaytime" + //text_displaytime.GetComponent().text = "Your time: " + display_time.ToString("n"); + + //if (perf > 20f && display_time>0.8f) { display_time = display_time - 0.07f;} + //if (perf < 0f) { display_time = display_time + 0.07f; } + + if (runingP*100 > 60f && display_time > 0.8f) {display_time = display_time - 0.1f;} // runingP instead of perf. was - 0.07f + if (runingP*100 < 55f || display_time > 3f) { display_time = display_time + 0.1f;} + + //Changes display color for Performance, Red if below 73%, green if above + if(perf > 73f) + text_performance.GetComponent().color = Color.green; + else + text_performance.GetComponent().color = Color.red; + //if ((length_experiment - (Time.time - Timestamp)) < 60f) display_time = 0.8f; + + print("DISPLAY: " + display_time); + + text_task.SetActive(false); + + //yield return new WaitForSeconds(display_time); + //Inter Trial Interval + + float ITIvar = UnityEngine.Random.Range(-ITI * ITIpvar, ITI * ITIpvar); + if (step != 2) + { + ITIvar = 0; + } + yield return new WaitForSeconds(ITI + ITIvar); + + + //yield return null; + if ((length_experiment - (Time.time - Timestamp)) > 0f) { + + rec_script.stop_recording(); + rec_script.write_file(); + while (!rec_script.done_writing) { yield return null; } + + StartCoroutine(new_task()); + } + else + { + if (english) + text_task.GetComponent().text = "End"; + else if (deutsch) + text_task.GetComponent().text = "Ende"; + else + text_task.GetComponent().text = "Fin"; + text_task.SetActive(true); + } + + + + } + + + public bool training = false; + + void Update() + { + + //deloted print("Step: " + step); + //deloted print("DEVICE: " + deviceIndexController); + + //deviceIndexController = (int)Controller_right.GetComponent().index; + + text_time.GetComponent().text = (length_experiment - (Time.time-Timestamp)).ToString("n0"); + + transform.position = new Vector3(cam.position.x, transform.position.y, cam.position.z); + + // if (SteamVR_Controller.Input(deviceIndexController).GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) + if (OVRInput.GetDown(OVRInput.RawButton.X) || OVRInput.GetDown(OVRInput.RawButton.A)) + { + //deloted print("Trigger pressed."); + button_press_X = true; + //StartCoroutine(tiles[Random.Range(0, tiles.Count)].GetComponent().action()); + Debug.Log("X pressed"); + } + + // if (SteamVR_Controller.Input(deviceIndexController).GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) + if (OVRInput.Get(OVRInput.RawButton.LIndexTrigger) || OVRInput.Get(OVRInput.RawButton.RIndexTrigger)) + + { + //deloted print("Trigger pressed."); + button_press_T = true; + Debug.Log("Trigger pressed"); + //StartCoroutine(tiles[Random.Range(0, tiles.Count)].GetComponent().action()); + } + + // if (step==0 && (Input.GetKeyUp("space")|| SteamVR_Controller.Input(deviceIndexController).GetPressUp(SteamVR_Controller.ButtonMask.Grip))) + if (step==0 && (Input.GetKeyUp("space") || OVRInput.GetDown(OVRInput.RawButton.Y))) + { + step = -1; + StopAllCoroutines(); + StartCoroutine("start_Training"); + } + + // if (step == 1 && (Input.GetKeyUp("space") || SteamVR_Controller.Input(deviceIndexController).GetPressUp(SteamVR_Controller.ButtonMask.Grip))) + if (step==1 && (Input.GetKeyUp("space") || OVRInput.GetDown(OVRInput.RawButton.Y))) + { + step = -1; + StopAllCoroutines(); + StartCoroutine("start_Experiment"); + + } + + + + if (triggerTimeout > 0) + { + triggerTimeout -= Time.deltaTime; + + if (triggerTimeout <= 0) + { + triggerTimeout = 0f; + Touching = false; + collision_obj = "null"; + } + + } + + if (Touching) { text_touching.SetActive(true); } + + else + { + text_touching.SetActive(false); + + //print("not touching"); + + //if (!fall_active && step==2) + if (!fall_active && step==2 && !Touching) + { + StartCoroutine(fall()); + } + + } + } + + public bool fall_active = false; + + public IEnumerator start_Training() + { + if(english) + text_task.GetComponent().text = "Training will start!"; + else if (deutsch) + text_task.GetComponent().text = "Das Training beginnt!"; + else + text_task.GetComponent().text = "Début de l'entraînement!"; + + text_task.SetActive(true); + yield return new WaitForSeconds(1.5f); + text_task.SetActive(false); + step = 1; + training = true; + Timestamp = Time.time; + StartCoroutine("new_task"); + } + + public IEnumerator start_Experiment() + { + step = 2; + display_time = 2; //1.5f + perf = 100; //restart performance when experiment starts + training = false; + + //AudioNew + if (!Bartok.isPlaying) Bartok.Play(); + + if (english) + text_task.GetComponent().text = "Starting Experiment."; + else if (deutsch) + text_task.GetComponent().text = "Experiment starten."; + else + text_task.GetComponent().text = "Début de l'expérience"; + + text_task.SetActive(true); + yield return new WaitForSeconds(1.5f); + text_task.SetActive(false); + yield return new WaitForSeconds(1.5f); + Timestamp = Time.time; + StartCoroutine("new_task"); + } + + + public IEnumerator fall() + { + Debug.Log("START Couroutine Fall"); + fall_active = true; + number_falls++; //add one to falls + + if (!scream.isPlaying) scream.Play(); + + float vel = 0; + + //while (steam_ref.main.transform.position.y > -10f) + while (overCameraRig.transform.position.y > -10f) + { + vel = 0.001f + vel * 1.2f; + //steam_ref.main.transform.position = new Vector3(0f, -vel, 0f); + overCameraRig.transform.position = new Vector3(0f, -vel, 0f); + yield return new WaitForSeconds(0.016f); + } + + + + scream.Stop(); + if (!GetComponent().isPlaying) GetComponent().Play(); + + + yield return new WaitForSeconds(0.01f); + Destroy_all_tiles_and_make_new(); + yield return new WaitForSeconds(0.01f); + + //steam_ref.main.transform.position = new Vector3(0f,0f,0f); + overCameraRig.transform.position = new Vector3(0f, 0f, 0f); + //yield return new WaitForSeconds(10f); + + fall_active = false; + Debug.Log("STOP Couroutine Fall"); + + } + + + void OnTriggerStay(Collider col) + { + //print("trigger"); + collision_obj = col.name; + Touching = true; + triggerTimeout = 0.1f; //(or whatever is appropriate for a timeout value for your project) + } + + public String collision_obj; + + void OnCollisionStay() { + //print("Touching"); + //Touching = true; + //triggerTimeout = 0.1f; //(or whatever is appropriate for a timeout value for your project) + } + + + +} diff --git a/imvest-stress-test/Assets/scripts/personCollider.cs.meta b/imvest-stress-test/Assets/scripts/personCollider.cs.meta new file mode 100644 index 0000000..d2ff7cd --- /dev/null +++ b/imvest-stress-test/Assets/scripts/personCollider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 45f6ae754e9754a42acdb9d9abd8071f +timeCreated: 1502209476 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/imvest-stress-test/Assets/scripts/rec_struct.cs b/imvest-stress-test/Assets/scripts/rec_struct.cs new file mode 100644 index 0000000..e87fd4c --- /dev/null +++ b/imvest-stress-test/Assets/scripts/rec_struct.cs @@ -0,0 +1,59 @@ +using UnityEngine; +using System.Collections; +using System; + +public class rec_struct +{ + + //public float time_stamp; + //public float time_delta; + + public int subjectID; + public string subID2; + public int trialID; + public int stepID; + + public String time_stamp;// = DateTime.Now.ToString("dd MM yyyy tt hh mm ss ffff"); //System.DateTime.Now.ToString(); + + public Vector3 head_rot; // = GameObject.Find("CenterEyeAnchor").transform.rotation; + public Vector3 head_pos;// = GameObject.Find("CenterEyeAnchor").transform.position; + + public Vector3 controller_1_rot; // = VRPN.vrpnTrackerQuat("PPT0@localhost", 0); + public Vector3 controller_1_pos; // = VRPN.vrpnTrackerPos("PPT0@localhost", 0); + + public bool press_trigger; + public bool press_ring; + + public string equation; + + public bool computer_correct; + public int subject_correct; + public int subject_wrong; + + public bool falling; + public string collision_obj; + + public float display_time; + public float performance; + + public string tile_exploding; + + public bool training; + + + //public Quaternion controller_2_rot;// = VRPN.vrpnTrackerQuat("PPT0@localhost", 4); + //public Vector3 controller_2_pos;// = VRPN.vrpnTrackerPos("PPT0@localhost", 4); + + //public Vector3 hand_1_pos; // = VRPN.vrpnTrackerPos("PPT0@localhost", 0); + //public Quaternion hand_1_rot;// = VRPN.vrpnTrackerQuat("PPT0@localhost", 4); + + //public Vector3 hand_2_pos; // = VRPN.vrpnTrackerPos("PPT0@localhost", 0); + //public Quaternion hand_2_rot;// = VRPN.vrpnTrackerQuat("PPT0@localhost", 4); + + + //public Vector4 balanceBoard; //= Wii.GetBalanceBoard(0); + + //public Quaternion[] moven_quat = new Quaternion [57]; + //public Vector3[] moven_pos = new Vector3 [57]; + +} diff --git a/imvest-stress-test/Assets/scripts/rec_struct.cs.meta b/imvest-stress-test/Assets/scripts/rec_struct.cs.meta new file mode 100644 index 0000000..01b7804 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/rec_struct.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 48ac17f4fd0e2154fbde3643fd596774 +timeCreated: 1504109060 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/imvest-stress-test/Assets/scripts/recording.cs b/imvest-stress-test/Assets/scripts/recording.cs new file mode 100644 index 0000000..5edd0be --- /dev/null +++ b/imvest-stress-test/Assets/scripts/recording.cs @@ -0,0 +1,219 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; +using System.IO; + +public class recording : MonoBehaviour { + + + String filePath; + + private rec_struct rec; + public int active = 0; + private bool is_recording = false; + List recordings = new List(); + public bool record_mvn; + + // objects to record + public Transform controller_1; + //public Transform controller_2; + public Transform hmd; + public GameObject moven; + //public Transform hand_1; + //public Transform hand_2; + + public bool done_writing; + + + //// struct + + private personCollider col_script; + private int deviceIndexController; + + + void Start() + { + filePath = Path.Combine(Application.persistentDataPath, "ExperimentData/"); + if (!Directory.Exists(filePath)) + { + Directory.CreateDirectory(filePath); + } + col_script = this.gameObject.GetComponent(); + done_writing = true; + + + + } + + public void print_list(){print("print list.");} + + + public void start_recording() + { + recordings.Clear(); + print("start recording."); + is_recording = true; + } + + public void stop_recording() + { + print("stop recording."); + is_recording = false; + } + + + // Update is called once per frame + void Update () { + + //if(Input.GetKeyUp(KeyCode.P)){ print_list(); } + + if (is_recording) + { + + + rec = new rec_struct(); + + rec.subjectID = col_script.subject_id; + + rec.subID2 = col_script.subID2; + + rec.trialID = col_script.trialnr; + rec.stepID = col_script.step; + rec.time_stamp = DateTime.Now.ToString("dd MM yyyy tt hh mm ss ffff"); + + rec.head_rot = hmd.eulerAngles; + rec.head_pos = hmd.position; + + rec.controller_1_rot = controller_1.eulerAngles; + rec.controller_1_pos = controller_1.position; + + // rec.press_trigger = SteamVR_Controller.Input(col_script.deviceIndexController).GetPress(SteamVR_Controller.ButtonMask.Trigger); + + rec.equation = col_script.equation; + + rec.computer_correct = col_script.computer_correct; + rec.subject_correct = int.Parse(col_script.correct_answers.ToString()); + rec.subject_wrong = int.Parse(col_script.wrong_answers.ToString()); + + rec.falling = col_script.fall_active; + rec.collision_obj = col_script.collision_obj; + rec.display_time = col_script.display_time; + rec.performance = col_script.perf; + + rec.tile_exploding = col_script.tile_exploding; + rec.training = col_script.training; + //rec.controller_2_rot = controller_2.rotation; + //rec.controller_2_pos = controller_2.position; + + //rec.hand_1_rot = hand_1.rotation; + //rec.hand_1_pos = hand_1.position; + // rec.hand_2_rot = hand_2.rotation; + //rec.hand_2_pos = hand_2.position; + + //rec.balanceBoard = Wii.GetBalanceBoard(0); + + recordings.Add(rec); + + // moven suit + + //Transform[] joints = moven.GetComponentsInChildren(); + + //for (int joint_nr = 0; joint_nr < joints.GetLength(0); joint_nr++) + //{ + // rec.moven_pos[joint_nr] = joints[joint_nr].position; + // rec.moven_quat[joint_nr] = joints[joint_nr].rotation; + + //} + + } + } + + public void write_file() + { + print("write file"); + done_writing = false; + String fileName; + if (recordings[0].training) fileName = filePath + recordings[0].subID2 + "_stress_training_" + recordings[0].subjectID.ToString() + "_" + recordings[0].trialID.ToString() + ".txt"; + else fileName = filePath + recordings[0].subID2 + "_stress_" + recordings[0].subjectID.ToString() + "_" + recordings[0].trialID.ToString() + ".txt"; + var sr = File.CreateText(fileName); + + //header + sr.WriteLine("subjectID2, subjectID, trialID, stepID, training, time_stamp, head_pos, head_euler, contr_pos, contr_euler, press_trigger, equation, display_time, performance, computer_correct, subject_correct, subject_wrong, subject_falling, tile_exploding, collision_object"); + + + //body + for (int i = 0; i < recordings.Count; i++) + { + sr.WriteLine( + + recordings[i].subID2 + " ; " + + recordings[i].subjectID.ToString() + " ; " + + recordings[i].trialID.ToString() + " ; " + + recordings[i].stepID.ToString() + " , " + + recordings[i].training.ToString() + " , " + + recordings[i].time_stamp + " ; " + + recordings[i].head_pos.ToString("n6") + " ; " + + recordings[i].head_rot.ToString("n6") + " ; " + + recordings[i].controller_1_pos.ToString("n6") + " ; " + + recordings[i].controller_1_rot.ToString("n6") + " ; " + + recordings[i].press_trigger.ToString() + " ; " + + recordings[i].equation + " ; " + + recordings[i].display_time.ToString("n6") + " ; " + + recordings[i].performance.ToString("n6") + " ; " + + recordings[i].computer_correct.ToString() + " ; " + + recordings[i].subject_correct.ToString() + " ; " + + recordings[i].subject_wrong.ToString() + " ; " + + recordings[i].falling.ToString() + " ; " + + recordings[i].tile_exploding + " ; " + + recordings[i].collision_obj + ); + } + + sr.Close(); + + //print("write file moven"); + + //fileName = filePath + recordings[0].subjectID.ToString() + "_" + recordings[0].trialID.ToString() + "_mvn.txt"; + + //sr = File.CreateText(fileName); + + //Transform[] joints = moven.GetComponentsInChildren(); + //String[] names = new String[joints.GetLength(0)]; + + //String header = ""; + + ////header + //for (int joint_nr = 0; joint_nr < joints.GetLength(0); joint_nr++) + //{ + // header = header + "POS_" + joints[joint_nr].ToString() + " ; QUAT_" + joints[joint_nr].ToString() + " ; "; + //} + + //sr.WriteLine(header); + + + //for (int i = 0; i < recordings.Count; i++) + //{ + // String new_line = ""; + // // data + // for (int joint_nr = 0; joint_nr < joints.GetLength(0); joint_nr++) + // { + + // new_line = new_line + recordings[i].moven_pos[joint_nr].ToString("n5") + " ; " + recordings[i].moven_quat[joint_nr].ToString("n5") + " ; "; + // } + + // sr.WriteLine(new_line); + + + //} + + //sr.Close(); + + print("done writing!"); + + done_writing = true; + + //this.gameObject.GetComponent< >().step = 9; + + } +} diff --git a/imvest-stress-test/Assets/scripts/recording.cs.meta b/imvest-stress-test/Assets/scripts/recording.cs.meta new file mode 100644 index 0000000..7162287 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/recording.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ee4f4888ac73e664da1d47371cd4bad6 +timeCreated: 1504109060 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/imvest-stress-test/Assets/scripts/tile.cs b/imvest-stress-test/Assets/scripts/tile.cs new file mode 100644 index 0000000..6eda186 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/tile.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class tile : MonoBehaviour +{ + + public int step; + + // Use this for initialization + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public IEnumerator action() + { + + print("corroutine active: " + name); + + + transform.GetComponent().Play(); + + //GetComponent.material. .color = Color.red; + for(int i = 0; i<2; i++) + { + + transform.GetComponent().material.SetColor("_EmissionColor", Color.red); + yield return new WaitForSeconds(0.25f); + transform.GetComponent().material.SetColor("_EmissionColor", Color.clear); + yield return new WaitForSeconds(0.25f); + } + + transform.GetComponent().Stop(); + + GetComponent().useGravity = true; + GetComponent().isKinematic = false; + + + transform.GetChild(0).gameObject.SetActive(true); + + yield return new WaitForSeconds(1f); + + GameObject.Find("person_collider").GetComponent().tiles.Remove(this.gameObject); + + Destroy(this.gameObject); + + } +} diff --git a/imvest-stress-test/Assets/scripts/tile.cs.meta b/imvest-stress-test/Assets/scripts/tile.cs.meta new file mode 100644 index 0000000..50ebc35 --- /dev/null +++ b/imvest-stress-test/Assets/scripts/tile.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8716ea5fae7bf674c877efb06c1ad964 +timeCreated: 1499083570 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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b/imvest-stress-test/StressA_Data/Managed/System.Core.dll new file mode 100644 index 0000000..e1c14a6 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/System.Core.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:43b3ac1fcc4c85c88546fcccb5bcd81c5ca966e5b9ab3f011849130c02647d51 +size 265728 diff --git a/imvest-stress-test/StressA_Data/Managed/System.dll b/imvest-stress-test/StressA_Data/Managed/System.dll new file mode 100644 index 0000000..bc67bcf --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/System.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ddb7287bffdda3d8384a429219b861c10e6687d03e801568205f25b83fa150d +size 1069568 diff --git a/imvest-stress-test/StressA_Data/Managed/UnityEngine.Analytics.dll b/imvest-stress-test/StressA_Data/Managed/UnityEngine.Analytics.dll new file mode 100644 index 0000000..c657d47 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/UnityEngine.Analytics.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ffa13dad5f6ca48429504dbf654e7d732a54a82fc9812b62ff97bf595f27fac5 +size 7168 diff --git a/imvest-stress-test/StressA_Data/Managed/UnityEngine.Networking.dll b/imvest-stress-test/StressA_Data/Managed/UnityEngine.Networking.dll new file mode 100644 index 0000000..7b1a053 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/UnityEngine.Networking.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9865c1f818bef9c6748f097625b2adf3efc415a881c1f71722ddb008ec87591f +size 253440 diff --git a/imvest-stress-test/StressA_Data/Managed/UnityEngine.UI.dll b/imvest-stress-test/StressA_Data/Managed/UnityEngine.UI.dll new file mode 100644 index 0000000..8c2277a --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/UnityEngine.UI.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:18cc45f52cbde54b1c952c13d7f332dbeb6239e89eda8575c05a165cd908fd1a +size 245248 diff --git a/imvest-stress-test/StressA_Data/Managed/UnityEngine.VR.dll b/imvest-stress-test/StressA_Data/Managed/UnityEngine.VR.dll new file mode 100644 index 0000000..7396086 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/UnityEngine.VR.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ca80295c2a79aac5d8953f2f211c049f085531f125a9c6062f21c0b1be1f920c +size 3072 diff --git a/imvest-stress-test/StressA_Data/Managed/UnityEngine.dll b/imvest-stress-test/StressA_Data/Managed/UnityEngine.dll new file mode 100644 index 0000000..e8c9cd5 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/UnityEngine.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d16a49e8aaea7fb45ab9b077c7ff224d4b4f7e423bcc4def2914c01a78dfbaed +size 1389056 diff --git a/imvest-stress-test/StressA_Data/Managed/mscorlib.dll b/imvest-stress-test/StressA_Data/Managed/mscorlib.dll new file mode 100644 index 0000000..0533823 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Managed/mscorlib.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:161bb1fe081e9e044af1609d40614b33ff8cfe5cf23561a1f6fd3adddec6c709 +size 2497024 diff --git a/imvest-stress-test/StressA_Data/Mono/MonoPosixHelper.dll b/imvest-stress-test/StressA_Data/Mono/MonoPosixHelper.dll new file mode 100644 index 0000000..18bca24 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Mono/MonoPosixHelper.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2c565bb77a9a0fedfed493bff60135eee078e640478579471b40538d066fc059 +size 113664 diff --git a/imvest-stress-test/StressA_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx b/imvest-stress-test/StressA_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx new file mode 100644 index 0000000..9236559 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx @@ -0,0 +1,1820 @@ +<%-- +// +// DefaultWsdlHelpGenerator.aspx: +// +// Author: +// Lluis Sanchez Gual (lluis@ximian.com) +// +// (C) 2003 Ximian, Inc. http://www.ximian.com +// +--%> + +<%@ Import Namespace="System.Collections" %> +<%@ Import Namespace="System.IO" %> +<%@ Import Namespace="System.Xml.Serialization" %> +<%@ Import Namespace="System.Xml" %> +<%@ Import Namespace="System.Xml.Schema" %> +<%@ Import Namespace="System.Web.Services.Description" %> +<%@ Import Namespace="System" %> +<%@ Import Namespace="System.Net" %> +<%@ Import Namespace="System.Globalization" %> +<%@ Import Namespace="System.Resources" %> +<%@ Import Namespace="System.Diagnostics" %> +<%@ Import Namespace="System.CodeDom" %> +<%@ Import Namespace="System.CodeDom.Compiler" %> +<%@ Import Namespace="Microsoft.CSharp" %> +<%@ Import Namespace="Microsoft.VisualBasic" %> +<%@ Import Namespace="System.Text" %> +<%@ Import Namespace="System.Text.RegularExpressions" %> +<%@ Import Namespace="System.Security.Cryptography.X509Certificates" %> +<%@ Assembly name="System.Web.Services" %> +<%@ Page debug="true" %> + + + + + + + + <%=WebServiceName%> Web Service + + + + + + + +
+Web Service
+<%=WebServiceName%> +
+ + + + + + + + +
+
+Overview
+
+Service Description +
+Client proxy +

+ + + <%#FormatBindingName(DataBinder.Eval(Container.DataItem, "Name").ToString())%> + + + op=<%#GetOpName(Container.DataItem)%>&bnd=<%#DataBinder.Eval(Container.DataItem, "Binding.Name")%>"><%#GetOpName(Container.DataItem)%> +
+
+
+
+
+
+ +
+ +<% if (CurrentPage == "main") {%> + + + +

Web Service Overview

+ <%=WebServiceDescription%> + +<%} if (DefaultBinding == null) {%> +This service does not contain any public web method. +<%} else if (CurrentPage == "op") {%> + + + + <%=CurrentOperationName%> +

+ <% WriteTabs (); %> +


+ + <% if (CurrentTab == "main") { %> + Input Parameters +
+ <% if (InParams.Count == 0) { %> + No input parameters
+ <% } else { %> + + + + + + + + + +
<%#DataBinder.Eval(Container.DataItem, "Name")%><%#DataBinder.Eval(Container.DataItem, "Type")%>
+ <% } %> +
+ + <% if (OutParams.Count > 0) { %> + Output Parameters +
+ + + + + + + + + +
<%#DataBinder.Eval(Container.DataItem, "Name")%><%#DataBinder.Eval(Container.DataItem, "Type")%>
+
+ <% } %> + + Remarks +
+ <%=OperationDocumentation%> +

+ Technical information +
+ Format: <%=CurrentOperationFormat%> +
Supported protocols: <%=CurrentOperationProtocols%> + <% } %> + + + + <% if (CurrentTab == "test") { + if (CurrentOperationSupportsTest) {%> + Enter values for the parameters and click the 'Invoke' button to test this method:

+
+ + + + + + + + + + + + + + + +
<%#DataBinder.Eval(Container.DataItem, "Name")%>: ">
 
+
+
"> + The web service returned the following result:

+
<%=GetTestResult()%>
+
+ <% } else {%> + The test form is not available for this operation because it has parameters with a complex structure. + <% } %> + <% } %> + + + + <% if (CurrentTab == "msg") { %> + + The following are sample SOAP requests and responses for each protocol supported by this method: +

+ + <% if (IsOperationSupported ("Soap")) { %> + Soap +

+
<%=GenerateOperationMessages ("Soap", true)%>
+
+
<%=GenerateOperationMessages ("Soap", false)%>
+
+ <% } %> + <% if (IsOperationSupported ("HttpGet")) { %> + HTTP Get +

+
<%=GenerateOperationMessages ("HttpGet", true)%>
+
+
<%=GenerateOperationMessages ("HttpGet", false)%>
+
+ <% } %> + <% if (IsOperationSupported ("HttpPost")) { %> + HTTP Post +

+
<%=GenerateOperationMessages ("HttpPost", true)%>
+
+
<%=GenerateOperationMessages ("HttpPost", false)%>
+
+ <% } %> + + <% } %> +<%} else if (CurrentPage == "proxy") {%> + +
+ Select the language for which you want to generate a proxy +   + +    +
+
+ <%=CurrentProxytName%>    + Download +

+
+
<%=GetProxyCode ()%>
+
+<%} else if (CurrentPage == "wsdl") {%> + + <% if (descriptions.Count > 1 || schemas.Count > 1) {%> + The description of this web service is composed by several documents. Click on the document you want to see: + + + + <%} else {%> + <%}%> +
+ <%=CurrentDocumentName%>    + Download +

+
+
<%=GenerateDocument ()%>
+
+ +<%}%> + +














+
+ + diff --git a/imvest-stress-test/StressA_Data/Mono/etc/mono/1.0/machine.config b/imvest-stress-test/StressA_Data/Mono/etc/mono/1.0/machine.config new file mode 100644 index 0000000..c63314c --- /dev/null +++ b/imvest-stress-test/StressA_Data/Mono/etc/mono/1.0/machine.config @@ -0,0 +1,243 @@ + + + + + +
+
+
+
+ +
+
+
+
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+ + +
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+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/Browsers/Compat.browser b/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/Browsers/Compat.browser new file mode 100644 index 0000000..dcedf7f --- /dev/null +++ b/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/Browsers/Compat.browser @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx b/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx new file mode 100644 index 0000000..4750b01 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx @@ -0,0 +1,1896 @@ +<%-- +// +// DefaultWsdlHelpGenerator.aspx: +// +// Author: +// Lluis Sanchez Gual (lluis@ximian.com) +// +// (C) 2003 Ximian, Inc. http://www.ximian.com +// +--%> + +<%@ Import Namespace="System.Collections" %> +<%@ Import Namespace="System.Collections.Generic" %> +<%@ Import Namespace="System.IO" %> +<%@ Import Namespace="System.Xml.Serialization" %> +<%@ Import Namespace="System.Xml" %> +<%@ Import Namespace="System.Xml.Schema" %> +<%@ Import Namespace="System.Web.Services" %> +<%@ Import Namespace="System.Web.Services.Description" %> +<%@ Import Namespace="System.Web.Services.Configuration" %> +<%@ Import Namespace="System.Web.Configuration" %> +<%@ Import Namespace="System" %> +<%@ Import Namespace="System.Net" %> +<%@ Import Namespace="System.Globalization" %> +<%@ Import Namespace="System.Resources" %> +<%@ Import Namespace="System.Diagnostics" %> +<%@ Import Namespace="System.CodeDom" %> +<%@ Import Namespace="System.CodeDom.Compiler" %> +<%@ Import Namespace="Microsoft.CSharp" %> +<%@ Import Namespace="Microsoft.VisualBasic" %> +<%@ Import Namespace="System.Text" %> +<%@ Import Namespace="System.Text.RegularExpressions" %> +<%@ Import Namespace="System.Security.Cryptography.X509Certificates" %> +<%@ Assembly name="System.Web.Services" %> +<%@ Page debug="true" %> + + + + + + <% + Response.Write (""); + %> + <%=WebServiceName%> Web Service + + + + + + + +
+Web Service
+<%=WebServiceName%> +
+ + + + + + + + +
+
+Overview
+
+Service Description +
+Client proxy +

+ + + <%#FormatBindingName(DataBinder.Eval(Container.DataItem, "Name").ToString())%> + + + op=<%#GetOpName(Container.DataItem)%>&bnd=<%#DataBinder.Eval(Container.DataItem, "Binding.Name")%>"><%#GetOpName(Container.DataItem)%> +
+
+
+
+
+
+ +
+ +<% if (CurrentPage == "main") {%> + + + +

Web Service Overview

+ <%=WebServiceDescription%> +

+ <% if (ProfileViolations != null && ProfileViolations.Count > 0) { %> +

Basic Profile Conformance

+ This web service does not conform to WS-I Basic Profile v1.1 + <% + Response.Write ("
    "); + foreach (BasicProfileViolation vio in ProfileViolations) { + Response.Write ("
  • " + vio.NormativeStatement + ": " + vio.Details); + Response.Write ("
      "); + foreach (string ele in vio.Elements) + Response.Write ("
    • " + ele + "
    • "); + Response.Write ("
    "); + Response.Write ("
  • "); + } + Response.Write ("
"); + }%> + +<%} if (DefaultBinding == null) {%> +This service does not contain any public web method. +<%} else if (CurrentPage == "op") {%> + + + + <%=CurrentOperationName%> +

+ <% WriteTabs (); %> +


+ + <% if (CurrentTab == "main") { %> + Input Parameters +
+ <% if (InParams.Count == 0) { %> + No input parameters
+ <% } else { %> + + + + + + + + + +
<%#DataBinder.Eval(Container.DataItem, "Name")%><%#DataBinder.Eval(Container.DataItem, "Type")%>
+ <% } %> +
+ + <% if (OutParams.Count > 0) { %> + Output Parameters +
+ + + + + + + + + +
<%#DataBinder.Eval(Container.DataItem, "Name")%><%#DataBinder.Eval(Container.DataItem, "Type")%>
+
+ <% } %> + + Remarks +
+ <%=OperationDocumentation%> +

+ Technical information +
+ Format: <%=CurrentOperationFormat%> +
Supported protocols: <%=CurrentOperationProtocols%> + <% } %> + + + + <% if (CurrentTab == "test") { + if (CurrentOperationSupportsTest) {%> + Enter values for the parameters and click the 'Invoke' button to test this method:

+
+ + + + + + + + + + + + + + + +
<%#DataBinder.Eval(Container.DataItem, "Name")%>: ">
 
+
+
"> + The web service returned the following result:

+
+
+ +
+ <% } else {%> + The test form is not available for this operation because it has parameters with a complex structure. + <% } %> + <% } %> + + + + <% if (CurrentTab == "msg") { %> + + The following are sample SOAP requests and responses for each protocol supported by this method: +

+ + <% if (IsOperationSupported ("Soap")) { %> + Soap +

+
<%=GenerateOperationMessages ("Soap", true)%>
+
+
<%=GenerateOperationMessages ("Soap", false)%>
+
+ <% } %> + <% if (IsOperationSupported ("HttpGet")) { %> + HTTP Get +

+
<%=GenerateOperationMessages ("HttpGet", true)%>
+
+
<%=GenerateOperationMessages ("HttpGet", false)%>
+
+ <% } %> + <% if (IsOperationSupported ("HttpPost")) { %> + HTTP Post +

+
<%=GenerateOperationMessages ("HttpPost", true)%>
+
+
<%=GenerateOperationMessages ("HttpPost", false)%>
+
+ <% } %> + + <% } %> +<%} else if (CurrentPage == "proxy") {%> + +
+ Select the language for which you want to generate a proxy +   + +    +
+
+ <%=CurrentProxytName%>    + Download +

+
+
<%=GetProxyCode ()%>
+
+<%} else if (CurrentPage == "wsdl") {%> + + <% if (descriptions.Count > 1 || schemas.Count > 1) {%> + The description of this web service is composed by several documents. Click on the document you want to see: + + + + <%} else {%> + <%}%> +
+ <%=CurrentDocumentName%>    + Download +

+
+
<%=GenerateDocument ()%>
+
+ +<%}%> + +














+
+ + diff --git a/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/machine.config b/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/machine.config new file mode 100644 index 0000000..7b83526 --- /dev/null +++ b/imvest-stress-test/StressA_Data/Mono/etc/mono/2.0/machine.config @@ -0,0 +1,273 @@ + + + + + +
+
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+ +
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Provided courtesy of http://browsers.garykeith.com +;;; Created on Wednesday, June 17, 2009 at 6:30 AM GMT + +[GJK_Browscap_Version] +Version=4476 +Released=Wed, 17 Jun 2009 06:30:21 -0000 + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DefaultProperties + +[DefaultProperties] +Browser=DefaultProperties +Version=0 +MajorVer=0 +MinorVer=0 +Platform=unknown +Alpha=false +Beta=false +Win16=false +Win32=false +Win64=false +Frames=false +IFrames=false +Tables=false +Cookies=false +BackgroundSounds=false +CDF=false +VBScript=false +JavaApplets=false +JavaScript=false +ActiveXControls=false +isBanned=false +isMobileDevice=false +isSyndicationReader=false +Crawler=false +CssVersion=0 +supportsCSS=false +AOL=false +aolVersion=0 +ECMAScriptVersion=0.0 +W3CDOMVersion=0.0 + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Ask + +[Ask] +Parent=DefaultProperties +Browser=Ask +Frames=true +Tables=true +Crawler=true + +[Mozilla/?.0 (compatible; Ask Jeeves/Teoma*)] +Parent=Ask +Browser=Teoma + +[Mozilla/2.0 (compatible; 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OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! + +(Filename: Line: 1028) + +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520) + Vendor: NVIDIA + VRAM: 6023 MB + Driver: 30.0.14.9649 +Begin MonoManager ReloadAssembly +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll (this message is harmless) +Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll into Unity Child Domain +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll (this message is harmless) +Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll into Unity Child Domain +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll (this message is harmless) +Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll into Unity Child Domain +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll (this message is harmless) +Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) +Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll (this message is harmless) +Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll into Unity Child Domain +- Completed reload, in 0.325 seconds +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.Core.dll (this message is harmless) +Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.dll (this message is harmless) + Initializing input. +XInput1_3.dll not found. Trying XInput9_1_0.dll instead... + Input initialized. +desktop: 1920x1080 60Hz; virtual: 2304x2592 at 0,0 + Initialized touch support. +VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! + +(Filename: Line: 1028) + +VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! + +(Filename: Line: 1028) + +UnloadTime: 2.243500 ms +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +0.1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +Setting up 8 worker threads for Enlighten. + Thread -> id: 5b38 -> priority: 1 + Thread -> id: 806c -> priority: 1 + Thread -> id: 34c -> priority: 1 + Thread -> id: 4b64 -> priority: 1 + Thread -> id: 7cf4 -> priority: 1 + Thread -> id: 5ff0 -> priority: 1 + Thread -> id: 8af8 -> priority: 1 + Thread -> id: 3a24 -> priority: 1 +corr: 0 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +DISPLAY: 2.95 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + +corr: 1 + +(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) + diff --git a/imvest-stress-test/StressA_Data/resources.assets b/imvest-stress-test/StressA_Data/resources.assets new file mode 100644 index 0000000..a1bb830 --- /dev/null +++ b/imvest-stress-test/StressA_Data/resources.assets @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e709f2a2ef7bf4b6bc420873dcc36f90c52310780ea377433a117ef3f7d8d860 +size 24672 diff --git a/imvest-stress-test/StressA_Data/sharedassets0.assets b/imvest-stress-test/StressA_Data/sharedassets0.assets new file mode 100644 index 0000000..b8599f1 --- /dev/null +++ b/imvest-stress-test/StressA_Data/sharedassets0.assets @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e39666365ae87672e7bc07f9985d6b59f11d182926bfbe5128402d019bec847 +size 341872 diff --git a/imvest-stress-test/StressA_Data/sharedassets0.assets.resS b/imvest-stress-test/StressA_Data/sharedassets0.assets.resS new file mode 100644 index 0000000..8c2c330 --- /dev/null +++ b/imvest-stress-test/StressA_Data/sharedassets0.assets.resS @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:01e3082a339fa1216c5c54fa3cbcb438b4091ae21bd4641a02e653981c53d5c1 +size 3585724 diff --git a/imvest-stress-test/StressA_Data/sharedassets0.resource b/imvest-stress-test/StressA_Data/sharedassets0.resource new file mode 100644 index 0000000..66d4d33 --- /dev/null +++ b/imvest-stress-test/StressA_Data/sharedassets0.resource @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f53b559b21f641d833880cb7fe135b665e3a6a9c60f15672ec08c56398b2967a +size 683712 diff --git a/imvest-stress-test/TempAssembly.dll b/imvest-stress-test/TempAssembly.dll new file mode 100644 index 0000000..f89cb00 --- /dev/null +++ b/imvest-stress-test/TempAssembly.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:421384f17d569f0bc159557f48af70d78de34336dcbdc23247ad8bec4e73ebb1 +size 2048