%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b0885f594ab85594caa28e1a96cbe0d8, type: 3} m_Name: Convai Welcome Page m_EditorClassIdentifier: Modified: m_PersistentCalls: m_Calls: [] m_Image: {fileID: 2800000, guid: fce2f095c633ca14f9c4e7305a104ce9, type: 3} m_WindowTitle: m_Untranslated: Welcome to Convai m_Title: m_Untranslated: Welcome to Convai SDK m_Description: m_Untranslated: "Convai provides the most intuitive interface for designing characters with multimodal perception abilities in both virtual and real world environments. Convai's Unity Plugin provides you with all the tools you need to integrate conversational AI into your Unity projects. \n\nTo get started please explore our Import and Setup guide. You'll need to perform some additional steps if you want to build for WebGL or XR platforms. Please follow the steps mentioned here. \n\nWe are officially deprecating the Character Importer feature. However, you can continue to import Ready Player Me characters as well as your custom characters by following the guidelines outlined in our Importing Custom Character documentation.\n\nWhat's new in version 3.2.4\n" m_Buttons: - Text: m_Untranslated: Let's Start Tooltip: m_Untranslated: OnClick: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Unity.Tutorials.Core.Editor.TutorialWelcomePage, Unity.Tutorials.Core.Editor m_MethodName: CloseCurrentModalDialog m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1