Files
Bachelor-Arbeit-Lara-C.-Fie…/Verhandeln2.0/Assets/Convai/Resources/Controls.cs
2025-09-24 13:27:39 +02:00

851 lines
38 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.0
// from Assets/Convai/Resources/Controls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Convai/Resources/Controls.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @Controls: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @Controls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Controls"",
""maps"": [
{
""name"": ""Player"",
""id"": ""9966ac18-db5e-4728-b610-7a4351d57f83"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""37317921-e05d-49eb-80ba-4037dc3422e9"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Talk"",
""type"": ""Button"",
""id"": ""7efd48a1-36f9-41dc-ba05-64f4e37985a2"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""b5c6fdbe-4e72-4cb2-9ddf-0afea5878846"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""d4bfac40-fd90-46ab-a1f6-07c2a12d8a93"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""MousePress"",
""type"": ""Button"",
""id"": ""a4a2b620-6da1-47db-9898-5d5d9be49c3f"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Run"",
""type"": ""Button"",
""id"": ""33720f42-6005-4ea1-b461-e518f7f56d7e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SendText"",
""type"": ""Button"",
""id"": ""8b3cda63-fdb6-4e88-8ab7-83b28b309345"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""ToggleChat"",
""type"": ""Button"",
""id"": ""35745f7d-43f1-4748-863e-5b3717499377"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""ToggleSettings"",
""type"": ""Button"",
""id"": ""2feff8e6-737d-4f11-892e-60a1eedbe5b8"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""CursorUnlock"",
""type"": ""Button"",
""id"": ""b140b6bf-eff7-4213-a43d-47c7c4f9f492"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""5e200eed-fa09-4181-a9e5-aa009d612ed4"",
""path"": ""<Keyboard>/t"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Talk"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""eca909b4-db20-4f74-86ec-48d30a34f031"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""84dfc447-9a58-4847-a95b-9a627aaea2be"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c127d1e2-7779-466e-b581-da40ce30c20d"",
""path"": ""<Mouse>/delta"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c7c35996-adf9-4d25-94b7-79da3fec3cb3"",
""path"": ""<Gamepad>/rightStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""623c4a89-84cc-49c3-8f71-ca7279eb8aff"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""MousePress"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""3b507475-97b7-4abf-9260-f4dbf660f3e0"",
""path"": ""<Keyboard>/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Run"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""56d4eeb9-b44c-464a-9d22-ac9ea1222a5c"",
""path"": ""<Gamepad>/buttonNorth"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Run"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d15a19ee-6b22-44f1-b395-64398c46546a"",
""path"": ""<Keyboard>/enter"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""SendText"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b6e7b391-e488-4f74-8a7d-5d5b796974f6"",
""path"": ""<Keyboard>/numpadEnter"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""SendText"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""33c7b6d1-867b-4aca-9060-b8aea01e3721"",
""path"": ""<Keyboard>/f10"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""ToggleSettings"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""3416803c-a95a-41df-a64d-ae6cc8c2e64b"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""CursorUnlock"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""2D Vector"",
""id"": ""7e3e583b-4e18-4003-b380-978c8a4bbf0c"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""6adb1637-1bc6-44d2-b3fd-5c93d017a219"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""ab89f620-d2e2-46b0-9660-85ffd40b5cf5"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""0cd0d468-98bc-4b60-93ae-ab6579ab2d2a"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""52a6ec8e-eea9-4d91-876a-ff7f5e3f2b38"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""2ba6d4cc-6dec-4b63-8308-e3c6f91021b5"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Gamepad"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d927d629-af22-41c8-9b0a-3b8e304f3b54"",
""path"": ""<Keyboard>/enter"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""ToggleChat"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5262ea16-6f64-4b42-8383-ba8d54cbf2c5"",
""path"": ""<Keyboard>/numpadEnter"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard & Mouse"",
""action"": ""ToggleChat"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard & Mouse"",
""bindingGroup"": ""Keyboard & Mouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Mobile"",
""bindingGroup"": ""Mobile"",
""devices"": [
{
""devicePath"": ""<Touchscreen>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Talk = m_Player.FindAction("Talk", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_MousePress = m_Player.FindAction("MousePress", throwIfNotFound: true);
m_Player_Run = m_Player.FindAction("Run", throwIfNotFound: true);
m_Player_SendText = m_Player.FindAction("SendText", throwIfNotFound: true);
m_Player_ToggleChat = m_Player.FindAction("ToggleChat", throwIfNotFound: true);
m_Player_ToggleSettings = m_Player.FindAction("ToggleSettings", throwIfNotFound: true);
m_Player_CursorUnlock = m_Player.FindAction("CursorUnlock", throwIfNotFound: true);
}
~@Controls()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, Controls.Player.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Talk;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_MousePress;
private readonly InputAction m_Player_Run;
private readonly InputAction m_Player_SendText;
private readonly InputAction m_Player_ToggleChat;
private readonly InputAction m_Player_ToggleSettings;
private readonly InputAction m_Player_CursorUnlock;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
public struct PlayerActions
{
private @Controls m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public PlayerActions(@Controls wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Player/Move".
/// </summary>
public InputAction @Move => m_Wrapper.m_Player_Move;
/// <summary>
/// Provides access to the underlying input action "Player/Talk".
/// </summary>
public InputAction @Talk => m_Wrapper.m_Player_Talk;
/// <summary>
/// Provides access to the underlying input action "Player/Jump".
/// </summary>
public InputAction @Jump => m_Wrapper.m_Player_Jump;
/// <summary>
/// Provides access to the underlying input action "Player/Look".
/// </summary>
public InputAction @Look => m_Wrapper.m_Player_Look;
/// <summary>
/// Provides access to the underlying input action "Player/MousePress".
/// </summary>
public InputAction @MousePress => m_Wrapper.m_Player_MousePress;
/// <summary>
/// Provides access to the underlying input action "Player/Run".
/// </summary>
public InputAction @Run => m_Wrapper.m_Player_Run;
/// <summary>
/// Provides access to the underlying input action "Player/SendText".
/// </summary>
public InputAction @SendText => m_Wrapper.m_Player_SendText;
/// <summary>
/// Provides access to the underlying input action "Player/ToggleChat".
/// </summary>
public InputAction @ToggleChat => m_Wrapper.m_Player_ToggleChat;
/// <summary>
/// Provides access to the underlying input action "Player/ToggleSettings".
/// </summary>
public InputAction @ToggleSettings => m_Wrapper.m_Player_ToggleSettings;
/// <summary>
/// Provides access to the underlying input action "Player/CursorUnlock".
/// </summary>
public InputAction @CursorUnlock => m_Wrapper.m_Player_CursorUnlock;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="PlayerActions" />
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Talk.started += instance.OnTalk;
@Talk.performed += instance.OnTalk;
@Talk.canceled += instance.OnTalk;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@MousePress.started += instance.OnMousePress;
@MousePress.performed += instance.OnMousePress;
@MousePress.canceled += instance.OnMousePress;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
@SendText.started += instance.OnSendText;
@SendText.performed += instance.OnSendText;
@SendText.canceled += instance.OnSendText;
@ToggleChat.started += instance.OnToggleChat;
@ToggleChat.performed += instance.OnToggleChat;
@ToggleChat.canceled += instance.OnToggleChat;
@ToggleSettings.started += instance.OnToggleSettings;
@ToggleSettings.performed += instance.OnToggleSettings;
@ToggleSettings.canceled += instance.OnToggleSettings;
@CursorUnlock.started += instance.OnCursorUnlock;
@CursorUnlock.performed += instance.OnCursorUnlock;
@CursorUnlock.canceled += instance.OnCursorUnlock;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="PlayerActions" />
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Talk.started -= instance.OnTalk;
@Talk.performed -= instance.OnTalk;
@Talk.canceled -= instance.OnTalk;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@MousePress.started -= instance.OnMousePress;
@MousePress.performed -= instance.OnMousePress;
@MousePress.canceled -= instance.OnMousePress;
@Run.started -= instance.OnRun;
@Run.performed -= instance.OnRun;
@Run.canceled -= instance.OnRun;
@SendText.started -= instance.OnSendText;
@SendText.performed -= instance.OnSendText;
@SendText.canceled -= instance.OnSendText;
@ToggleChat.started -= instance.OnToggleChat;
@ToggleChat.performed -= instance.OnToggleChat;
@ToggleChat.canceled -= instance.OnToggleChat;
@ToggleSettings.started -= instance.OnToggleSettings;
@ToggleSettings.performed -= instance.OnToggleSettings;
@ToggleSettings.canceled -= instance.OnToggleSettings;
@CursorUnlock.started -= instance.OnCursorUnlock;
@CursorUnlock.performed -= instance.OnCursorUnlock;
@CursorUnlock.canceled -= instance.OnCursorUnlock;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
/// </summary>
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
/// </summary>
public PlayerActions @Player => new PlayerActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard & Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_MobileSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme MobileScheme
{
get
{
if (m_MobileSchemeIndex == -1) m_MobileSchemeIndex = asset.FindControlSchemeIndex("Mobile");
return asset.controlSchemes[m_MobileSchemeIndex];
}
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
public interface IPlayerActions
{
/// <summary>
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMove(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Talk" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnTalk(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnJump(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnLook(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MousePress" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMousePress(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Run" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnRun(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "SendText" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSendText(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "ToggleChat" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnToggleChat(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "ToggleSettings" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnToggleSettings(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CursorUnlock" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCursorUnlock(InputAction.CallbackContext context);
}
}