851 lines
38 KiB
C#
851 lines
38 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.0
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// from Assets/Convai/Resources/Controls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Convai/Resources/Controls.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @Controls: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @Controls()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Controls"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""9966ac18-db5e-4728-b610-7a4351d57f83"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""37317921-e05d-49eb-80ba-4037dc3422e9"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Talk"",
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""type"": ""Button"",
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""id"": ""7efd48a1-36f9-41dc-ba05-64f4e37985a2"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""b5c6fdbe-4e72-4cb2-9ddf-0afea5878846"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""d4bfac40-fd90-46ab-a1f6-07c2a12d8a93"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""MousePress"",
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""type"": ""Button"",
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""id"": ""a4a2b620-6da1-47db-9898-5d5d9be49c3f"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Run"",
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""type"": ""Button"",
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""id"": ""33720f42-6005-4ea1-b461-e518f7f56d7e"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SendText"",
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""type"": ""Button"",
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""id"": ""8b3cda63-fdb6-4e88-8ab7-83b28b309345"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ToggleChat"",
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""type"": ""Button"",
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""id"": ""35745f7d-43f1-4748-863e-5b3717499377"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ToggleSettings"",
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""type"": ""Button"",
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""id"": ""2feff8e6-737d-4f11-892e-60a1eedbe5b8"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""CursorUnlock"",
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""type"": ""Button"",
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""id"": ""b140b6bf-eff7-4213-a43d-47c7c4f9f492"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""5e200eed-fa09-4181-a9e5-aa009d612ed4"",
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""path"": ""<Keyboard>/t"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Talk"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""eca909b4-db20-4f74-86ec-48d30a34f031"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""84dfc447-9a58-4847-a95b-9a627aaea2be"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""c127d1e2-7779-466e-b581-da40ce30c20d"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""c7c35996-adf9-4d25-94b7-79da3fec3cb3"",
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""path"": ""<Gamepad>/rightStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Look"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""623c4a89-84cc-49c3-8f71-ca7279eb8aff"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""MousePress"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""3b507475-97b7-4abf-9260-f4dbf660f3e0"",
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""path"": ""<Keyboard>/leftShift"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Run"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""56d4eeb9-b44c-464a-9d22-ac9ea1222a5c"",
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""path"": ""<Gamepad>/buttonNorth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Run"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""d15a19ee-6b22-44f1-b395-64398c46546a"",
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""path"": ""<Keyboard>/enter"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""SendText"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b6e7b391-e488-4f74-8a7d-5d5b796974f6"",
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""path"": ""<Keyboard>/numpadEnter"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""SendText"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""33c7b6d1-867b-4aca-9060-b8aea01e3721"",
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""path"": ""<Keyboard>/f10"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""ToggleSettings"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""3416803c-a95a-41df-a64d-ae6cc8c2e64b"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""CursorUnlock"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""2D Vector"",
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""id"": ""7e3e583b-4e18-4003-b380-978c8a4bbf0c"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""6adb1637-1bc6-44d2-b3fd-5c93d017a219"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""ab89f620-d2e2-46b0-9660-85ffd40b5cf5"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""0cd0d468-98bc-4b60-93ae-ab6579ab2d2a"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""52a6ec8e-eea9-4d91-876a-ff7f5e3f2b38"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""2ba6d4cc-6dec-4b63-8308-e3c6f91021b5"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""d927d629-af22-41c8-9b0a-3b8e304f3b54"",
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""path"": ""<Keyboard>/enter"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""ToggleChat"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""5262ea16-6f64-4b42-8383-ba8d54cbf2c5"",
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""path"": ""<Keyboard>/numpadEnter"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard & Mouse"",
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""action"": ""ToggleChat"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Keyboard & Mouse"",
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""bindingGroup"": ""Keyboard & Mouse"",
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""devices"": [
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{
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""devicePath"": ""<Keyboard>"",
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""isOptional"": false,
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""isOR"": false
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},
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{
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""devicePath"": ""<Mouse>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Gamepad"",
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""bindingGroup"": ""Gamepad"",
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""devices"": [
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{
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""devicePath"": ""<Gamepad>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Mobile"",
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""bindingGroup"": ""Mobile"",
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""devices"": [
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{
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""devicePath"": ""<Touchscreen>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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}
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]
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Talk = m_Player.FindAction("Talk", throwIfNotFound: true);
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
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m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
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m_Player_MousePress = m_Player.FindAction("MousePress", throwIfNotFound: true);
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m_Player_Run = m_Player.FindAction("Run", throwIfNotFound: true);
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m_Player_SendText = m_Player.FindAction("SendText", throwIfNotFound: true);
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m_Player_ToggleChat = m_Player.FindAction("ToggleChat", throwIfNotFound: true);
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m_Player_ToggleSettings = m_Player.FindAction("ToggleSettings", throwIfNotFound: true);
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m_Player_CursorUnlock = m_Player.FindAction("CursorUnlock", throwIfNotFound: true);
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}
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~@Controls()
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, Controls.Player.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
|
public bool Contains(InputAction action)
|
|
{
|
|
return asset.Contains(action);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
|
public IEnumerator<InputAction> GetEnumerator()
|
|
{
|
|
return asset.GetEnumerator();
|
|
}
|
|
|
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
|
public void Enable()
|
|
{
|
|
asset.Enable();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
|
public void Disable()
|
|
{
|
|
asset.Disable();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
|
{
|
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
|
{
|
|
return asset.FindBinding(bindingMask, out action);
|
|
}
|
|
|
|
// Player
|
|
private readonly InputActionMap m_Player;
|
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
|
private readonly InputAction m_Player_Move;
|
|
private readonly InputAction m_Player_Talk;
|
|
private readonly InputAction m_Player_Jump;
|
|
private readonly InputAction m_Player_Look;
|
|
private readonly InputAction m_Player_MousePress;
|
|
private readonly InputAction m_Player_Run;
|
|
private readonly InputAction m_Player_SendText;
|
|
private readonly InputAction m_Player_ToggleChat;
|
|
private readonly InputAction m_Player_ToggleSettings;
|
|
private readonly InputAction m_Player_CursorUnlock;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "Player".
|
|
/// </summary>
|
|
public struct PlayerActions
|
|
{
|
|
private @Controls m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public PlayerActions(@Controls wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Move".
|
|
/// </summary>
|
|
public InputAction @Move => m_Wrapper.m_Player_Move;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Talk".
|
|
/// </summary>
|
|
public InputAction @Talk => m_Wrapper.m_Player_Talk;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Jump".
|
|
/// </summary>
|
|
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Look".
|
|
/// </summary>
|
|
public InputAction @Look => m_Wrapper.m_Player_Look;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/MousePress".
|
|
/// </summary>
|
|
public InputAction @MousePress => m_Wrapper.m_Player_MousePress;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Run".
|
|
/// </summary>
|
|
public InputAction @Run => m_Wrapper.m_Player_Run;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/SendText".
|
|
/// </summary>
|
|
public InputAction @SendText => m_Wrapper.m_Player_SendText;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/ToggleChat".
|
|
/// </summary>
|
|
public InputAction @ToggleChat => m_Wrapper.m_Player_ToggleChat;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/ToggleSettings".
|
|
/// </summary>
|
|
public InputAction @ToggleSettings => m_Wrapper.m_Player_ToggleSettings;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/CursorUnlock".
|
|
/// </summary>
|
|
public InputAction @CursorUnlock => m_Wrapper.m_Player_CursorUnlock;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions" />
|
|
public void AddCallbacks(IPlayerActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
|
@Move.started += instance.OnMove;
|
|
@Move.performed += instance.OnMove;
|
|
@Move.canceled += instance.OnMove;
|
|
@Talk.started += instance.OnTalk;
|
|
@Talk.performed += instance.OnTalk;
|
|
@Talk.canceled += instance.OnTalk;
|
|
@Jump.started += instance.OnJump;
|
|
@Jump.performed += instance.OnJump;
|
|
@Jump.canceled += instance.OnJump;
|
|
@Look.started += instance.OnLook;
|
|
@Look.performed += instance.OnLook;
|
|
@Look.canceled += instance.OnLook;
|
|
@MousePress.started += instance.OnMousePress;
|
|
@MousePress.performed += instance.OnMousePress;
|
|
@MousePress.canceled += instance.OnMousePress;
|
|
@Run.started += instance.OnRun;
|
|
@Run.performed += instance.OnRun;
|
|
@Run.canceled += instance.OnRun;
|
|
@SendText.started += instance.OnSendText;
|
|
@SendText.performed += instance.OnSendText;
|
|
@SendText.canceled += instance.OnSendText;
|
|
@ToggleChat.started += instance.OnToggleChat;
|
|
@ToggleChat.performed += instance.OnToggleChat;
|
|
@ToggleChat.canceled += instance.OnToggleChat;
|
|
@ToggleSettings.started += instance.OnToggleSettings;
|
|
@ToggleSettings.performed += instance.OnToggleSettings;
|
|
@ToggleSettings.canceled += instance.OnToggleSettings;
|
|
@CursorUnlock.started += instance.OnCursorUnlock;
|
|
@CursorUnlock.performed += instance.OnCursorUnlock;
|
|
@CursorUnlock.canceled += instance.OnCursorUnlock;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions" />
|
|
private void UnregisterCallbacks(IPlayerActions instance)
|
|
{
|
|
@Move.started -= instance.OnMove;
|
|
@Move.performed -= instance.OnMove;
|
|
@Move.canceled -= instance.OnMove;
|
|
@Talk.started -= instance.OnTalk;
|
|
@Talk.performed -= instance.OnTalk;
|
|
@Talk.canceled -= instance.OnTalk;
|
|
@Jump.started -= instance.OnJump;
|
|
@Jump.performed -= instance.OnJump;
|
|
@Jump.canceled -= instance.OnJump;
|
|
@Look.started -= instance.OnLook;
|
|
@Look.performed -= instance.OnLook;
|
|
@Look.canceled -= instance.OnLook;
|
|
@MousePress.started -= instance.OnMousePress;
|
|
@MousePress.performed -= instance.OnMousePress;
|
|
@MousePress.canceled -= instance.OnMousePress;
|
|
@Run.started -= instance.OnRun;
|
|
@Run.performed -= instance.OnRun;
|
|
@Run.canceled -= instance.OnRun;
|
|
@SendText.started -= instance.OnSendText;
|
|
@SendText.performed -= instance.OnSendText;
|
|
@SendText.canceled -= instance.OnSendText;
|
|
@ToggleChat.started -= instance.OnToggleChat;
|
|
@ToggleChat.performed -= instance.OnToggleChat;
|
|
@ToggleChat.canceled -= instance.OnToggleChat;
|
|
@ToggleSettings.started -= instance.OnToggleSettings;
|
|
@ToggleSettings.performed -= instance.OnToggleSettings;
|
|
@ToggleSettings.canceled -= instance.OnToggleSettings;
|
|
@CursorUnlock.started -= instance.OnCursorUnlock;
|
|
@CursorUnlock.performed -= instance.OnCursorUnlock;
|
|
@CursorUnlock.canceled -= instance.OnCursorUnlock;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
|
{
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void SetCallbacks(IPlayerActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public PlayerActions @Player => new PlayerActions(this);
|
|
private int m_KeyboardMouseSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme KeyboardMouseScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard & Mouse");
|
|
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
|
|
}
|
|
}
|
|
private int m_GamepadSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme GamepadScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
|
}
|
|
}
|
|
private int m_MobileSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme MobileScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_MobileSchemeIndex == -1) m_MobileSchemeIndex = asset.FindControlSchemeIndex("Mobile");
|
|
return asset.controlSchemes[m_MobileSchemeIndex];
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
public interface IPlayerActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Talk" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnTalk(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnJump(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnLook(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "MousePress" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMousePress(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Run" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnRun(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SendText" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSendText(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "ToggleChat" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnToggleChat(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "ToggleSettings" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnToggleSettings(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "CursorUnlock" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCursorUnlock(InputAction.CallbackContext context);
|
|
}
|
|
}
|