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arfoundation-vs-node-on-camera-frame-received

On Camera Frame Received

Triggers every frame when Unity receives a new image from the device camera.

On Camera Frame Received
On Camera Frame Received node, shown with Get Variable and Expose

Input Data Ports

Port Data type Description
Target GameObject Target GameObject should have an enabled ARCameraManager component. If you do not connect this port, this node searches for an enabled AR Camera Manager component in the scene instead, and throws an exception if none is found.

[!include]

Output Data Ports

Port Data type Description
Frame Event Args ARCameraFrameEventArgs The output ARCameraFrameEventArgs. You can connect this to an Expose node to access its contents.