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arfoundation-vs-node-on-faces-changed

On Faces Changed

Triggers when AR Faces have changed. AR Faces can be added, updated, and/or removed every frame if there is an enabled AR Face Manager in the scene.

On Faces Changed
On Faces Changed node, shown with Get Variable

Input Data Ports

Port Data type Description
Target GameObject Target GameObject should have an enabled ARFaceManager component. If you do not connect this port, this node searches for an enabled AR Face Manager component in the scene instead, and throws an exception if none is found.

[!include]

Output Data Ports

Port Data type Description
Added ReadOnlyList of ARFace AR Faces that have been added.
Updated ReadOnlyList of ARFace AR Faces that have been updated.
Removed ReadOnlyList of KeyValuePair<TrackableId, ARFace> AR Faces that have been removed.