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arfoundation-vs-node-on-human-bodies-changed

On Human Bodies Changed

Triggers when AR Human Bodies have changed. AR Human Bodies can be added, updated, and/or removed every frame if there is an enabled AR Human Body Manager in the scene.

On Human Bodies Changed
On Human Bodies Changed node, shown with Get Variable

Input Data Ports

Port Data type Description
Target GameObject Target GameObject should have an enabled ARHumanBodyManager component. If you do not connect this port, this node searches for an enabled AR Human Body Manager component in the scene instead, and throws an exception if none is found.

[!include]

Output Data Ports

Port Data type Description
Added ReadOnlyList of ARHumanBody AR Human Bodies that have been added.
Updated ReadOnlyList of ARHumanBody AR Human Bodies that have been updated.
Removed ReadOnlyList of KeyValuePair<TrackableId, ARHumanBody> AR Human Bodies that have been removed.