1.5 KiB
1.5 KiB
uid
| uid |
|---|
| arfoundation-vs-node-on-human-bodies-changed |
On Human Bodies Changed
Triggers when AR Human Bodies have changed. AR Human Bodies can be added, updated, and/or removed every frame if there is an enabled AR Human Body Manager in the scene.

On Human Bodies Changed node, shown with Get Variable
Input Data Ports
| Port | Data type | Description |
|---|---|---|
| Target | GameObject | Target GameObject should have an enabled ARHumanBodyManager component. If you do not connect this port, this node searches for an enabled AR Human Body Manager component in the scene instead, and throws an exception if none is found. |
Output Data Ports
| Port | Data type | Description |
|---|---|---|
| Added | ReadOnlyList of ARHumanBody | AR Human Bodies that have been added. |
| Updated | ReadOnlyList of ARHumanBody | AR Human Bodies that have been updated. |
| Removed | ReadOnlyList of KeyValuePair<TrackableId, ARHumanBody> |
AR Human Bodies that have been removed. |