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arfoundation-vs-node-on-participants-changed

On Participants Changed

Triggers when AR Participants have changed. AR Participants can be added, updated, and/or removed every frame if there is an enabled AR Participant Manager in the scene.

On Participants Changed
On Participants Changed node, shown with Get Variable

Input Data Ports

Port Data type Description
Target GameObject Target GameObject should have an enabled ARParticipantManager component. If you do not connect this port, this node searches for an enabled AR Participant Manager component in the scene instead, and throws an exception if none is found.

[!include]

Output Data Ports

Port Data type Description
Added ReadOnlyList of ARParticipant AR Participants that have been added.
Updated ReadOnlyList of ARParticipant AR Participants that have been updated.
Removed ReadOnlyList of KeyValuePair<TrackableId, ARParticipant> AR Participants that have been removed.