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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

26 lines
789 B
C#

using System.Collections.Generic;
namespace UnityEngine.XR.Simulation
{
/// <summary>
/// Marks an object in a simulation environment as a source from which to provide a tracked bounded plane.
/// This is used to provide a fully scanned plane and is not required to support plane finding in a simulation environment.
/// </summary>
[AddComponentMenu("")] // not yet supported by SimulationPlaneSubsystem, so don't show in AddComponentMenu
class SimulatedBoundedPlane : MonoBehaviour
{
[SerializeField]
Vector2 m_Center;
[SerializeField]
List<Vector2> m_Boundary = new();
public Vector2 center => m_Center;
public IReadOnlyList<Vector2> GetBoundary()
{
return m_Boundary;
}
}
}