14 lines
396 B
C#
14 lines
396 B
C#
using System.Collections.Generic;
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using System.Linq;
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namespace UnityEditor.XR.ARKit
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{
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static class ARKitBuildHelper
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{
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public static IEnumerable<T> AssetsOfType<T>() where T : UnityEngine.Object =>
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AssetDatabase.FindAssets($"t:{typeof(T).Name}")
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.Select(AssetDatabase.GUIDToAssetPath)
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.Select(AssetDatabase.LoadAssetAtPath<T>);
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}
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}
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