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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

14 lines
396 B
C#

using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.XR.ARKit
{
static class ARKitBuildHelper
{
public static IEnumerable<T> AssetsOfType<T>() where T : UnityEngine.Object =>
AssetDatabase.FindAssets($"t:{typeof(T).Name}")
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<T>);
}
}