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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

85 lines
2.0 KiB
C#

using System;
namespace UnityEditor.XR.ARKit
{
internal static class Json
{
[Serializable]
public struct AuthorInfo
{
public int version;
public string author;
}
[Serializable]
public struct Filename
{
public string filename;
}
[Serializable]
public struct ResourceGroup
{
public AuthorInfo info;
public Filename[] resources;
}
[Serializable]
public struct ImageProperties
{
public float width;
}
[Serializable]
public struct ReferenceImage
{
public AuthorInfo info;
public FilenameWithIdiom[] images;
public ImageProperties properties;
}
[Serializable]
public struct FilenameWithIdiom
{
public string filename;
public string idiom;
}
[Serializable]
public struct ObjectProperties
{
/// <summary>
/// Preview filename (for example, `preview.jpg`).
/// </summary>
public string preview;
/// <summary>
/// An array of 4 floats representing the quaternion (x, y, z, w).
/// </summary>
public float[] rotation;
/// <summary>
/// cv3dmap filename (for example, `trackingData.cv3dmap`).
/// </summary>
public string content;
/// <summary>
/// An array of 3 floats representing the translation (x, y, z).
/// </summary>
public float[] translation;
/// <summary>
/// The version of the properties (for example, 1).
/// </summary>
public int version;
}
[Serializable]
public struct ReferenceObject
{
public AuthorInfo info;
public ObjectProperties properties;
}
}
}