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Bachelor-Arbeit-Adrian-Haefner/Library/PackageCache/com.unity.xr.arfoundation@ef86c118adc4/Runtime/Simulation/SimulationConstants.cs
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2025-07-31 15:21:08 +02:00

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617 B
C#

namespace UnityEngine.XR.Simulation
{
static class SimulationConstants
{
internal static readonly int[] reservedLayers = { 0, 1, 2, 3, 4, 5, 6, 7, 31 };
internal const int firstValidLayer = 1;
internal const int allLayerCount = 32;
internal const int validLayerCount = allLayerCount - firstValidLayer;
internal const float sixtyFps = 1.0f / 60;
internal const float oneHundredTwentyFps = 1.0f / 120;
internal const string userSettingsPath = "Assets/XR/UserSimulationSettings";
internal const string runtimeSettingsPath = "Assets/XR";
}
}