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arfoundation-vs-project-setup

Visual scripting project setup

Requirements

To use AR Foundation's built-in visual scripting support, your project must meet the following requirements:

  • Visual Scripting 1.8.0 or newer

If your project doesn't contain the Visual Scripting package, refer to Install a UPM package from a registry to learn how to install it.

Version control

The Visual Scripting package generates some large binary files as part of its setup process. If your project uses version control, you should ignore these files. Refer to the Visual Scripting package's Version control systems documentation for an example .gitignore template.

Project settings

Go to Project Settings > Visual Scripting.

Initialize Visual Scripting
Initialize Visual Scripting

If this is your first time using Visual Scripting in this project, click Initialize Visual Scripting to begin setup. After Visual Scripting is initialized, you are able to proceed to the following steps.

Node Library

Use the Node Library list to add or remove nodes and their assemblies from Visual Scripting. The Node Library comes pre-populated with a default set of assemblies. You must add the AR Foundation assemblies to be able to use the AR Foundation custom nodes.

Node Library
Node Library, shown with AR Foundation assemblies

Add the following assemblies to the Node Library:

Assembly Description
Unity.XR.ARFoundation Contains all AR Foundation managers, trackables, and essential types.
Unity.XR.ARSubsystems Contains all AR Foundation subsystems and types necessary to perform certain actions such as raycasting.
Unity.XR.CoreUtils Contains the XROrigin type and various utilities.
(optional) Unity.XR.ARFoundation.Samples.VisualScripting The AR Foundation Samples GitHub repository contains an optional assembly that you can copy into your project. This assembly contains additional custom nodes that are outside the scope of the AR Foundation package, but might be useful in your project. Refer to visual scripting samples to learn more about these nodes.

Click Regenerate Nodes.

Type Options

Type Options determine which types you can use as Input Ports, Output Ports, and Variables in your visual scripting graphs. Type Options similarly come pre-populated with a default set of types, and you must add the AR Foundation types to be able to use the AR Foundation custom nodes.

Type Options
Type Options, partially shown with AR Foundation types

For the best experience using AR Foundation with visual scripting, it is recommended that you add the following Type Options. None of these Type Options are strictly required, but you will be unable to use custom nodes related to these types if you do not add them as Type Options.

Trackable Types

  • AR Plane
  • AR Tracked Image
  • AR Tracked Object
  • AR Face
  • AR Human Body
  • AR Point Cloud
  • AR Raycast
  • AR Anchor
  • AR Environment Probe
  • AR Participant

Manager types

  • AR Session
  • AR Camera Manager
  • AR Plane Manager
  • AR Tracked Image Manager
  • AR Tracked Object Manager
  • AR Face Manager
  • AR Human Body Manager
  • AR Point Cloud Manager
  • AR Raycast Manager
  • AR Anchor Manager
  • AR Mesh Manager
  • AR Environment Probe Manager
  • AR Occlusion Manager
  • AR Participant Manager

Other useful types

  • AR Session State
  • XR Origin
  • AR Camera Frame Event Args
  • AR Light Estimation Data
  • Plane Classification
  • XR Reference Image
  • XR Reference Object
  • AR Raycast Hit
  • Trackable Type
  • Pose
  • Trackable Id
  • Tracking State

Collections

  • List of AR Raycast Hit

After adding the recommended Type Options, click Regenerate Nodes again.

Note

You may need more Type Options depending on the scope of your project. If you are unable to access the Expose or Literal nodes for a type, or you can't use a certain type as a Variable, you likely do not have that type added as a Type Option. Fix this by adding the Type Option and clicking Regenerate Nodes.