Initialer Upload neues Unity-Projekt

This commit is contained in:
Daniel Ocks
2025-07-21 09:11:14 +02:00
commit eeca72985b
14558 changed files with 1508140 additions and 0 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using Quaternion = UnityEngine.Quaternion;
using Vector3 = UnityEngine.Vector3;
using System.Linq;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
/// <summary>
/// Simple script for running the MultimodalHandsAndControllers Sample
/// </summary>
[DisallowMultipleComponent]
public class OVRMultimodalHandsAndControllersSample : MonoBehaviour
{
[SerializeField]
private Button enableButton;
[SerializeField]
private Button disableButton;
[SerializeField]
public Text displayText;
// Unity event functions
void Awake()
{
}
void OnDestroy()
{
}
void OnEnable()
{
}
void OnDisable()
{
}
private void Update()
{
displayText.text = OVRInput.GetActiveController().ToString();
}
public void EnableMultiModality()
{
OVRInput.EnableSimultaneousHandsAndControllers();
enableButton.interactable = false;
disableButton.interactable = true;
}
public void DisableMultiModality()
{
OVRInput.DisableSimultaneousHandsAndControllers();
enableButton.interactable = true;
disableButton.interactable = false;
}
}