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52
Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs
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52
Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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/// <summary>
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/// Allows you to toggle monoscopic rendering with a gamepad button press.
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/// </summary>
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[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_monoscopic")]
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public class OVRMonoscopic : MonoBehaviour
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{
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/// <summary>
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/// The gamepad button that will toggle monoscopic rendering.
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/// </summary>
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public OVRInput.RawButton toggleButton = OVRInput.RawButton.B;
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private bool monoscopic = false;
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/// <summary>
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/// Check input and toggle monoscopic rendering mode if necessary
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/// See the input mapping setup in the Unity Integration guide
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/// </summary>
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void Update()
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{
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// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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if (OVRInput.GetDown(toggleButton))
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{
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//*************************
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// toggle monoscopic rendering mode
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//*************************
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monoscopic = !monoscopic;
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OVRManager.instance.monoscopic = monoscopic;
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}
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}
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}
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