Files
2025-07-21 09:11:14 +02:00

40 lines
1.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// This interface is used for tracking the grabbing strength of the fingers.
/// Since said strength can be measured with different methods: pinching, curl,
/// trigger presses, etc. Multiple implementations are needed.
/// </summary>
public interface IFingerAPI
{
bool GetFingerIsGrabbing(HandFinger finger);
bool GetFingerIsGrabbingChanged(HandFinger finger, bool targetPinchState);
float GetFingerGrabScore(HandFinger finger);
Vector3 GetWristOffsetLocal();
void Update(IHand hand);
}
}