55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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public class OVRAnimatedContent : ScriptableObject
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{
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public Texture2D[] frames;
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public float frameDuration;
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private int _currentIndex;
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private float _lastTimer = 0.0f;
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public Texture2D CurrentFrame => frames[_currentIndex];
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public void Update()
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{
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if (frameDuration == 0)
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{
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return;
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}
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var newTimer = Time.realtimeSinceStartup;
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var delta = newTimer - _lastTimer;
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if (delta > frameDuration)
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{
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var numberOfDeltas = Mathf.Floor(delta / frameDuration);
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_lastTimer = _lastTimer + numberOfDeltas * frameDuration;
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_currentIndex = (_currentIndex + 1) % frames.Length;
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}
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}
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public void OnValidate()
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{
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_lastTimer = Time.realtimeSinceStartup;
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}
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}
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