Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/VR/Editor/Utils/OVRAnimatedContent.cs
2025-07-21 09:11:14 +02:00

55 lines
1.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
public class OVRAnimatedContent : ScriptableObject
{
public Texture2D[] frames;
public float frameDuration;
private int _currentIndex;
private float _lastTimer = 0.0f;
public Texture2D CurrentFrame => frames[_currentIndex];
public void Update()
{
if (frameDuration == 0)
{
return;
}
var newTimer = Time.realtimeSinceStartup;
var delta = newTimer - _lastTimer;
if (delta > frameDuration)
{
var numberOfDeltas = Mathf.Floor(delta / frameDuration);
_lastTimer = _lastTimer + numberOfDeltas * frameDuration;
_currentIndex = (_currentIndex + 1) % frames.Length;
}
}
public void OnValidate()
{
_lastTimer = Time.realtimeSinceStartup;
}
}