87 lines
3.2 KiB
C#
87 lines
3.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Editor
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{
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[CustomPropertyDrawer(typeof(ConditionalHideAttribute))]
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public class ConditionalHideDrawer : PropertyDrawer
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{
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bool FulfillsCondition(SerializedProperty property)
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{
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ConditionalHideAttribute hideAttribute = (ConditionalHideAttribute)attribute;
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int index = property.propertyPath.LastIndexOf('.');
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string containerPath = property.propertyPath.Substring(0, index + 1);
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string conditionPath = containerPath + hideAttribute.ConditionalFieldPath;
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SerializedProperty conditionalProperty = property.serializedObject.FindProperty(conditionPath);
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if (conditionalProperty.type == "Enum")
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{
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return conditionalProperty.enumValueIndex == (int)hideAttribute.HideValue;
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}
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if (conditionalProperty.type == "int")
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{
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return conditionalProperty.intValue == (int)hideAttribute.HideValue;
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}
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if (conditionalProperty.type == "float")
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{
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return conditionalProperty.floatValue == (float)hideAttribute.HideValue;
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}
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if (conditionalProperty.type == "string")
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{
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return conditionalProperty.stringValue == (string)hideAttribute.HideValue;
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}
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if (conditionalProperty.type == "double")
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{
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return conditionalProperty.doubleValue == (double)hideAttribute.HideValue;
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}
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if (conditionalProperty.type == "bool")
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{
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return conditionalProperty.boolValue == (bool)hideAttribute.HideValue;
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}
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return conditionalProperty.objectReferenceValue == (object)hideAttribute.HideValue;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (FulfillsCondition(property))
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{
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EditorGUI.PropertyField(position, property, label, true);
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}
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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if (FulfillsCondition(property))
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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else
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{
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return -EditorGUIUtility.standardVerticalSpacing;
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}
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}
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}
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}
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