58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Represents a curved rectangular section of a
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/// cylinder wall.
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/// </summary>
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public interface ICurvedPlane
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{
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/// <summary>
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/// The cylinder the curved plane lies on
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/// </summary>
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Cylinder Cylinder { get; }
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/// <summary>
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/// The horizontal size of the plane, in degrees
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/// </summary>
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float ArcDegrees { get; }
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/// <summary>
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/// The rotation of the center of the plane relative
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/// to the Cylinder's forward Z axis, in degrees
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/// </summary>
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float Rotation { get; }
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/// <summary>
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/// The bottom of the plane relative to the
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/// Cylinder Y position, in Cylinder local space
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/// </summary>
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float Bottom { get; }
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/// <summary>
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/// The top of the plane relative to the
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/// Cylinder Y position, in Cylinder local space
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/// </summary>
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float Top { get; }
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}
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}
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