Initialer Upload neues Unity-Projekt

This commit is contained in:
oxidiert
2025-07-09 10:58:32 +02:00
commit d43daf9a46
731 changed files with 33028 additions and 0 deletions

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// script to render explosion
using UnityEngine;
using System.Collections;
public class GraphicExplosion : MonoBehaviour {
public float loopduration;
private float ramptime=0;
private float alphatime=1;
void Update () {
Destroy(gameObject, 7);
ramptime+=Time.deltaTime*2;
alphatime-=Time.deltaTime;
float r = Mathf.Sin((Time.time / loopduration) * (2 * Mathf.PI)) * 0.5f + 0.25f;
float g = Mathf.Sin((Time.time / loopduration + 0.33333333f) * 2 * Mathf.PI) * 0.5f + 0.25f;
float b = Mathf.Sin((Time.time / loopduration + 0.66666667f) * 2 * Mathf.PI) * 0.5f + 0.25f;
float correction = 1 / (r + g + b);
r *= correction;
g *= correction;
b *= correction;
GetComponent<Renderer>().material.SetVector("_ChannelFactor", new Vector4(r,g,b,0));
GetComponent<Renderer>().material.SetVector("_Range", new Vector4(ramptime,0,0,0));
GetComponent<Renderer>().material.SetFloat("_ClipRange", alphatime);
}
}

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using UnityEngine;
using System.Collections;
public class PhysicalExplosion : MonoBehaviour
{
public float Radius;// explosion radius
public float Force;// explosion forse
void Update ()
{
Collider[] hitColliders = Physics.OverlapSphere(transform.position, Radius);// create explosion
for(int i=0; i<hitColliders.Length; i++)
{
if(hitColliders[i].CompareTag("CanDestroy"))// if tag CanBeRigidbody
{
if(!hitColliders[i].GetComponent<Rigidbody>())
{
hitColliders[i].gameObject.AddComponent<Rigidbody>();
}
hitColliders[i].GetComponent<Rigidbody>().AddExplosionForce(Force, transform.position, Radius, 0.0F); // push game object
}
}
Destroy(gameObject,0.2f);// destroy explosion
}
void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position,Radius);
}
}

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// script to delete light after explosition
using UnityEngine;
using System.Collections;
public class light_control : MonoBehaviour {
private float timeout = 0.5f;
public Light Light;
void Start () {
}
void Update () {
if(timeout>0.1f)
{
timeout-=Time.deltaTime;
Light.range=15;
}
else
{
Light.range=0;
}
}
}

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