93 lines
2.3 KiB
C#
93 lines
2.3 KiB
C#
using UnityEngine;
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using HeneGames.Airplane;
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[DisallowMultipleComponent]
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[DefaultExecutionOrder(-100)]
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public class RingCheckpoint : MonoBehaviour
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{
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[SerializeField] private RingCourseTracker tracker;
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[SerializeField] private int orderIndex;
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private bool passed;
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public int OrderIndex => orderIndex;
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public bool Passed => passed;
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public void Configure(RingCourseTracker courseTracker, int index)
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{
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tracker = courseTracker;
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orderIndex = index;
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}
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private void Awake()
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{
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EnsureTriggerCollider();
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}
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private void OnValidate()
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{
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if (!Application.isPlaying)
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EnsureTriggerCollider();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (passed || tracker == null)
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return;
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if (!IsAirplaneCollider(other))
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return;
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tracker.RegisterRingPass(this);
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}
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private static bool IsAirplaneCollider(Collider other)
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{
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if (other.TryGetComponent<SimpleAirPlaneCollider>(out _))
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return true;
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return other.GetComponentInParent<SimpleAirPlaneController>() != null;
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}
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private void EnsureTriggerCollider()
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{
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foreach (var meshCollider in GetComponents<MeshCollider>())
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meshCollider.enabled = false;
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if (!TryGetComponent<BoxCollider>(out var box))
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box = gameObject.AddComponent<BoxCollider>();
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box.isTrigger = true;
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if (TryGetComponent<Renderer>(out var renderer))
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{
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Bounds bounds = renderer.bounds;
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box.center = transform.InverseTransformPoint(bounds.center);
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Vector3 scale = transform.lossyScale;
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box.size = new Vector3(
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bounds.size.x / Mathf.Max(Mathf.Abs(scale.x), 0.001f),
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bounds.size.y / Mathf.Max(Mathf.Abs(scale.y), 0.001f),
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bounds.size.z / Mathf.Max(Mathf.Abs(scale.z), 0.001f));
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}
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else
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{
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box.center = Vector3.zero;
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box.size = Vector3.one * 12f;
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}
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}
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public void MarkPassed()
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{
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passed = true;
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if (TryGetComponent<Collider>(out var collider))
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collider.enabled = false;
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}
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public void ResetCheckpoint()
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{
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passed = false;
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EnsureTriggerCollider();
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}
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}
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