auto ip configuration
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189
README.md
189
README.md
@ -68,124 +68,133 @@ pip install -r requirements.txt
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### Experiment Scripts Overview
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- **app.py**: Web interface for controlling the experiment and word list
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- **server.py**: UDP relay server for communication between VR clients
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- **control.py**: Command-line tool for setting VR client modes and server IP
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- **index.html**: Web UI served by app.py
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- **word-list.txt**: Default list of charade words
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- **app.py**: Main server - web interface, experiment control, and automatic tracking recorder
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- **server.py**: UDP relay for communication between VR clients (auto-started by app.py)
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- **index.html**: Web UI for configuring and running experiments
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- **static/**: Frontend assets (CSS, JavaScript, player display)
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- **data/**: Word lists (English and German)
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### Setup Instructions
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#### 1. Network Setup
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- Connect all VR headsets to the same network as the server
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- Note the IP addresses of the VR headsets (you'll need these for configuration)
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- **Important**: Update `experiment-scripts/server.py` lines 19-20 with your actual VR headset IPs
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```python
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# Replace these example IPs with your actual headset IPs
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DEVICE1_ADDR = ("YOUR_PLAYER1_IP", 5001) # e.g., ("192.168.1.100", 5001)
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DEVICE2_ADDR = ("YOUR_PLAYER2_IP", 5001) # e.g., ("192.168.1.101", 5001)
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```
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- Connect all VR headsets to the same network as your computer
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- Note the IP addresses of both VR headsets
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- Note your computer's IP address (the server IP)
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#### 2. Start the Relay Server
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To find your server IP:
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```bash
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cd experiment-scripts
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python server.py
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# Linux/Mac
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hostname -I
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# Windows
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ipconfig
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```
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#### 3. Start the Web Interface
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**Note**: The UDP relay automatically detects and forwards data between connected VR headsets - no manual IP configuration needed in server.py!
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#### 2. Start the Server
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```bash
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cd experiment-scripts
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python -m fastapi dev app.py
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```
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Then navigate to `http://localhost:8000`
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#### 4. Configure VR Clients
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Tell clients which server to connect to:
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```bash
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# Windows PowerShell (replace with your actual VR headset IPs)
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cd experiment-scripts
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "IP:127.0.0.1"
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# Linux/Mac (replace with your actual VR headset IPs)
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cd experiment-scripts
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TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" python3 control.py "IP:127.0.0.1"
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fastapi dev app.py
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```
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#### 5. Set Experiment Condition
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This single command automatically starts:
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- Web interface on http://localhost:8000
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- UDP relay server (server.py)
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- Tracking data recorder
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Choose one of these modes:
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```bash
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# Dynamic Face only
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "MODE:1;1;1;0"
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# Dynamic Hands only
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "MODE:0;0;0;1"
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# Dynamic Hands + Face
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "MODE:1;1;1;1"
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# Static Face only
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "MODE:1;0;0;0"
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# Static Hands only (requires controllers)
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "MODE:0;0;0;1"
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# Static Hands + Face (requires controllers for hands)
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$env:TARGET_IP="YOUR_PLAYER1_IP,YOUR_PLAYER2_IP" ; python control.py "MODE:1;0;0;1"
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```
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#### 6. Prepare Word List
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You can shuffle the word list directly in the web interface (see Web Interface Usage section below).
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Navigate to `http://localhost:8000` to access the control interface.
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### Web Interface Usage
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Once you have the web interface running at `http://localhost:8000`:
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All experiment configuration and control is done through the web interface at `http://localhost:8000`.
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#### Setting Up a Charades Session
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#### 1. Configure VR Headsets
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1. **Configure Player IPs**
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- Enter the IP addresses of Player 1 and Player 2 VR headsets
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- These should match the IPs you used in the `control.py` commands
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In the **VR Headset Configuration** section:
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- Enter **Server IP Address**: Your computer's IP address
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- Enter **Player 1 IP Address**: First VR headset IP
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- Enter **Player 2 IP Address**: Second VR headset IP
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- Select **Experiment Mode** (see Experiment Conditions below)
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- Click **"Send Configuration to Headsets"**
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2. **Prepare Word List**
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- Copy your word list from `word-list.txt` and paste it into the large text area on the right side
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- Click the **"Shuffle"** button to randomize the word order
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- Click the **"Modify"** button to generate interactive word items
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Wait for confirmation that the configuration was sent successfully.
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3. **Set Game Parameters**
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- **Current Player For Acting**: Select which player will be acting out the words
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- **Time (s)**: Set the time limit for each word (e.g., 30 seconds)
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- **Last Word Status**: Set to "None" for the first word
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#### 2. Configure Experiment Session
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#### Running the Experiment
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In the **Session Configuration** section:
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- **Group ID**: Identifier for this session (used in CSV filenames)
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- **Time per Word**: Duration in seconds for each word (e.g., 30)
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- **Total Duration**: Total experiment time in minutes (0 = unlimited)
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**Manual Mode (Individual Words)**
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1. Enter a word in the "Word" field
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2. Select the acting player (Player 1 or Player 2)
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3. Set the time limit
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4. Click **"Send"** to transmit the word to the VR headsets
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In the **Network Configuration** section:
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- **Active Player**: Select which player will be performing (Player 1 or Player 2)
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**Automatic Mode (Word List)**
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1. After clicking "Modify" with your word list, the interface shows all words with timers
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2. The system automatically starts with the first word and counts down
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3. **During the session**:
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- **Mark words correct**: Hover over a word and check the checkbox if guessed correctly
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- **Visual indicators**: ▶ = Current word, ✅ = Correct, ❌ = Time expired
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4. **Stop the session**: Click **"Stop"** to end early
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#### 3. Prepare Word List
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#### Exporting Results
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In the **Word List** section:
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- Copy words from `data/word-list.txt` or enter your own (one word per line)
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- Click **"Shuffle Words"** to randomize order
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- Click **"Start Experiment"** when ready
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1. After completing the word list, click **"Save as CSV"**
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2. This downloads a CSV file with word name, correctness, and time remaining
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#### 4. Run the Experiment
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### Mode Details
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When you click **"Start Experiment"**:
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- The system automatically sends words to the active player
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- Tracking data recording starts automatically
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- Words advance based on the timer
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- Check the checkbox next to each word if guessed correctly
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- Click **"Stop Experiment"** to end early
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Mode format: `<show_head>;<show_facial_expression>;<show_eye_rotation>;<show_hands>`
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#### 5. Export Data
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- **Dynamic modes**: Real-time face/hand tracking
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- **Static modes**: Participants use controllers instead of natural movement
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After the experiment:
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- **"Save Results (CSV)"**: Downloads word results
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- Format: `{group_id}_results_{timestamp}.csv`
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- Contains: word, correct/incorrect, time remaining
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- **"Download Tracking Data (CSV)"**: Downloads tracking data
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- Format: `{group_id}_tracking_{timestamp}.csv`
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- Contains: camera and controller positions/rotations at 60Hz
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- Includes: timestamps, current word, condition, elapsed time
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### Experiment Conditions
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The experiment supports six different conditions that control which body parts are tracked and how:
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| Condition | Description | Settings |
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|-----------|-------------|----------|
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| **Dynamic Face** | Real-time face tracking with expressions and eye rotation | 1;1;1;0 |
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| **Dynamic Hands** | Real-time hand tracking with finger gestures | 0;0;0;1 |
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| **Dynamic Hands+Face** | Full tracking: face, expressions, eyes, and hands | 1;1;1;1 |
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| **Static Face** | Head position tracking only (no expressions) | 1;0;0;0 |
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| **Static Hands** | Controller tracking (no finger tracking) | 0;0;0;1 |
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| **Static Hands+Face** | Head position + controller tracking | 1;0;0;1 |
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**Mode format**: `<show_head>;<show_facial_expression>;<show_eye_rotation>;<show_hands>`
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**Notes**:
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- **Dynamic modes**: Use natural face/hand tracking via Quest Pro sensors
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- **Static modes**: Participants must use controllers for hand input
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- Select the condition in the web interface before starting the experiment
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### Tracking Data
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The system automatically records tracking data from the **active player** (the one performing charades) at approximately 60Hz:
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**Recorded data**:
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- Center eye camera position (x, y, z) and rotation (w, x, y, z)
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- Left hand controller position and rotation
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- Right hand controller position and rotation
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- Current word being performed
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- Timestamps and elapsed time
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**Data recording**:
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- Starts automatically when experiment starts
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- Stops automatically when experiment stops
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- Only records from the active player (not the guesser)
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- Exports as CSV with group ID and timestamp in filename
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## Unity Project Details
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@ -1,23 +1,9 @@
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import socket
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import threading
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from datetime import datetime
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from time import sleep
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CONTROL_ADDR = ("127.0.0.1", 5001)
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# TODO: Adjust the following addresses so they match the IP addresses of the
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# VR headsets.
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# In our case the IP addresses were:
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# - for player 1: 10.42.0.38
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# - for player 2: 10.42.0.72
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#
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# The ports are hardcoded to 5001 inside the Unity application, so you
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# shouldn't change those.
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#
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# Note: For this to work the VR headsets must be connected to the same network
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# as this server.
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DEVICE1_ADDR = ("10.42.0.38", 5001)
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DEVICE2_ADDR = ("10.42.0.72", 5001)
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# Track connected devices dynamically
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# No manual IP configuration needed!
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connected_devices = {} # {ip: last_seen_timestamp}
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sock_from_A = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock_from_A.bind(("0.0.0.0", 5000))
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@ -26,30 +12,36 @@ def forward(source_socket):
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while True:
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try:
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data, addr = source_socket.recvfrom(1024 * 16)
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target_ip = DEVICE1_ADDR[0] if addr[0] == DEVICE2_ADDR[0] else DEVICE2_ADDR[0]
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label = "A→B" if addr == DEVICE1_ADDR else "B→A"
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if addr != DEVICE1_ADDR and addr != DEVICE2_ADDR:
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label = f"unknown {addr}"
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source_ip = addr[0]
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timestamp = datetime.now()
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# Forward to other player
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sock_from_A.sendto(data, (target_ip, 5000))
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# Register this device
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connected_devices[source_ip] = timestamp
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# Get list of other active devices (excluding localhost and source)
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other_devices = [ip for ip in connected_devices.keys()
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if ip != source_ip and not ip.startswith("127.")]
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# Forward to all other connected devices
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for target_ip in other_devices:
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sock_from_A.sendto(data, (target_ip, 5000))
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# Also forward to app.py tracking listener on port 5002
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# Prepend source IP so app.py can identify which player sent the data
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source_ip = addr[0]
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tagged_data = f"SOURCE_IP:{source_ip}|".encode('utf-8') + data
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sock_from_A.sendto(tagged_data, ("127.0.0.1", 5002))
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timestamp = datetime.now().strftime("%H:%M:%S")
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# Logging
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#if next(counter) % 20 == 0:
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# if addr[0] != DEVICE2_ADDR[0]:
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# print(f"[{timestamp}] {label}: {data.decode()}")
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# print('sent to ', (target_ip, 5000))
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if len(other_devices) > 0:
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label = f"{source_ip} → {', '.join(other_devices)}"
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else:
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label = f"{source_ip} (no other devices connected)"
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# Uncomment for verbose logging:
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# print(f"[{timestamp.strftime('%H:%M:%S')}] {label}")
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except Exception as e:
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print(f"Fehler {label}: {e}")
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print(f"Error in relay: {e}")
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print("UDP Relay läuft. Strg+C zum Beenden.")
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try:
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