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using UnityEngine;
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using System.Collections;
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public class ExplosionControl : MonoBehaviour {
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public GameObject explosion1;
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public GameObject explosion2;
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public GameObject wall2;
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public GameObject wall1;
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void Start () {
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void Update () {
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if (Input.GetKey (KeyCode.Q)) {
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explosion1.SetActive (true);
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}
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imvest-stress-test/Assets/Explosion System/Demo/Textures & models (for Demo)/Skybox/Skybox/BlueNebular_bottom.jpg
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(Stored with Git LFS)
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(Stored with Git LFS)
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imvest-stress-test/Assets/Explosion System/Demo/Textures & models (for Demo)/Skybox/Skybox/BlueNebular_left.jpg
(Stored with Git LFS)
Normal file
BIN
imvest-stress-test/Assets/Explosion System/Demo/Textures & models (for Demo)/Skybox/Skybox/BlueNebular_left.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user