23 lines
776 B
C#
23 lines
776 B
C#
namespace UnityEngine.XR.Simulation
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{
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/// <summary>
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/// Marks an object in a simulation environment with a classification type to apply to the tracked mesh
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/// generated from this object and its children.
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/// </summary>
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class SimulatedMeshClassification : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The classification type for the tracked mesh generated from this object and its children.")]
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string m_ClassificationType;
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/// <summary>
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/// The classification type for the tracked mesh generated from this object and its children.
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/// </summary>
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public string classificationType
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{
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get => m_ClassificationType;
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set => m_ClassificationType = value;
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}
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}
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}
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