initial upload

This commit is contained in:
tom.hempel
2026-05-30 18:11:47 +02:00
commit 410e93f746
272 changed files with 178849 additions and 0 deletions

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using UnityEngine;
using HeneGames.Airplane;
[DisallowMultipleComponent]
[DefaultExecutionOrder(-100)]
public class RingCheckpoint : MonoBehaviour
{
[SerializeField] private RingCourseTracker tracker;
[SerializeField] private int orderIndex;
private bool passed;
public int OrderIndex => orderIndex;
public bool Passed => passed;
public void Configure(RingCourseTracker courseTracker, int index)
{
tracker = courseTracker;
orderIndex = index;
}
private void Awake()
{
EnsureTriggerCollider();
}
private void OnValidate()
{
if (!Application.isPlaying)
EnsureTriggerCollider();
}
private void OnTriggerEnter(Collider other)
{
if (passed || tracker == null)
return;
if (!IsAirplaneCollider(other))
return;
tracker.RegisterRingPass(this);
}
private static bool IsAirplaneCollider(Collider other)
{
if (other.TryGetComponent<SimpleAirPlaneCollider>(out _))
return true;
return other.GetComponentInParent<SimpleAirPlaneController>() != null;
}
private void EnsureTriggerCollider()
{
foreach (var meshCollider in GetComponents<MeshCollider>())
meshCollider.enabled = false;
if (!TryGetComponent<BoxCollider>(out var box))
box = gameObject.AddComponent<BoxCollider>();
box.isTrigger = true;
if (TryGetComponent<Renderer>(out var renderer))
{
Bounds bounds = renderer.bounds;
box.center = transform.InverseTransformPoint(bounds.center);
Vector3 scale = transform.lossyScale;
box.size = new Vector3(
bounds.size.x / Mathf.Max(Mathf.Abs(scale.x), 0.001f),
bounds.size.y / Mathf.Max(Mathf.Abs(scale.y), 0.001f),
bounds.size.z / Mathf.Max(Mathf.Abs(scale.z), 0.001f));
}
else
{
box.center = Vector3.zero;
box.size = Vector3.one * 12f;
}
}
public void MarkPassed()
{
passed = true;
if (TryGetComponent<Collider>(out var collider))
collider.enabled = false;
}
public void ResetCheckpoint()
{
passed = false;
EnsureTriggerCollider();
}
}

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using UnityEngine;
[DefaultExecutionOrder(-50)]
public class RingCourseTracker : MonoBehaviour
{
[Tooltip("Drag each Ring object here in the order they must be flown through.")]
[SerializeField] private Transform[] ringsInOrder;
[SerializeField] private string landInstructionMessage =
"All rings complete! Land the plane at the runway.";
private RingCheckpoint[] checkpoints;
private int nextRingIndex;
private int ringsPassed;
private bool courseComplete;
public int RingsPassed => ringsPassed;
public int TotalRings => checkpoints != null ? checkpoints.Length : 0;
public bool CourseComplete => courseComplete;
private void Awake()
{
BindRings();
}
private void BindRings()
{
if (ringsInOrder == null || ringsInOrder.Length == 0)
{
Debug.LogWarning($"[RingCourse] No rings assigned on {name}.", this);
checkpoints = System.Array.Empty<RingCheckpoint>();
return;
}
checkpoints = new RingCheckpoint[ringsInOrder.Length];
for (int i = 0; i < ringsInOrder.Length; i++)
{
Transform ringTransform = ringsInOrder[i];
if (ringTransform == null)
{
Debug.LogWarning($"[RingCourse] Ring slot {i + 1} is empty on {name}.", this);
continue;
}
if (!ringTransform.TryGetComponent(out RingCheckpoint checkpoint))
checkpoint = ringTransform.gameObject.AddComponent<RingCheckpoint>();
checkpoint.Configure(this, i);
checkpoint.ResetCheckpoint();
checkpoints[i] = checkpoint;
}
nextRingIndex = 0;
ringsPassed = 0;
courseComplete = false;
if (TotalRings > 0 && checkpoints[0] != null)
Debug.Log($"[RingCourse] Course started. Fly through ring 1: {checkpoints[0].name}");
}
public void RegisterRingPass(RingCheckpoint ring)
{
if (courseComplete || ring == null || checkpoints == null)
return;
int ringIndex = System.Array.IndexOf(checkpoints, ring);
if (ringIndex < 0)
return;
if (ring.Passed)
return;
if (ringIndex != nextRingIndex)
{
RingCheckpoint expected = checkpoints[nextRingIndex];
string expectedName = expected != null ? expected.name : $"ring {nextRingIndex + 1}";
Debug.LogWarning(
$"[RingCourse] Wrong order. Pass {expectedName} next ({nextRingIndex + 1}/{TotalRings}).");
return;
}
ring.MarkPassed();
ringsPassed++;
nextRingIndex++;
Debug.Log($"[RingCourse] Ring {ringsPassed}/{TotalRings} passed: {ring.name}");
if (ringsPassed >= TotalRings)
{
courseComplete = true;
Debug.Log($"[RingCourse] {landInstructionMessage}");
return;
}
RingCheckpoint nextRing = checkpoints[nextRingIndex];
if (nextRing != null)
Debug.Log($"[RingCourse] Next ring ({nextRingIndex + 1}/{TotalRings}): {nextRing.name}");
}
#if UNITY_EDITOR
[ContextMenu("Fill Rings From Children (scene order)")]
private void FillRingsFromChildren()
{
ringsInOrder = new Transform[transform.childCount];
for (int i = 0; i < transform.childCount; i++)
ringsInOrder[i] = transform.GetChild(i);
UnityEditor.EditorUtility.SetDirty(this);
}
#endif
}

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