README.md aktualisiert
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@ -38,18 +38,18 @@ Wie beeinflussen verschiedene Avatar-Typen das Verhalten von Nutzern in einer vi
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### 5.2 Build
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### 5.2 Build
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- **Folder**: `/Build/`
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- **Folder**: `/Build/`
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- Finaler VR-Build für Oculus Quest 2
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- Finaler VR-Build für Oculus Quest 3
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- Enthält Szenen für die vier Avatar-Bedingungen
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- Enthält Szenen für die vier Avatar-Bedingungen
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### 5.3 Requirements
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### 5.3 Requirements
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- **Unity Version**: 2022.3.30f1
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- **Unity Version**: 2022.3.30f1
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- **Render Pipeline**: Built-in
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- **Render Pipeline**: Built-in
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- **XR Plugin**: Oculus Integration v57
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- **XR Plugin**: Open XR
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- **Other Dependencies**:
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- **Other Dependencies**:
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- ConvAI SDK (Conversational AI)
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- ConvAI SDK (Conversational AI)
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- Unity XR Interaction Toolkit
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- Unity XR Interaction Toolkit
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- TextMesh Pro
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- TextMesh Pro
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- **Headset used**: Meta Quest 2 (Standalone via Link)
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- **Headset used**: Meta Quest 3 (Standalone via Link)
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- **PC specs**: min. RTX 3060 / i7 / 16GB RAM / Windows 11
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- **PC specs**: min. RTX 3060 / i7 / 16GB RAM / Windows 11
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## 6. How to Run the Experiment
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## 6. How to Run the Experiment
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